Monster Dossier

Xulgath Thoughtmaw

Xulgath Thoughtmaw is a fantasy monster entry from source EC6.

Level 15

Traits

rarecemediumhumanoidxulgath

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    thoughtsense
    Range
    60

Languages

Languages
  • draconic
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Acrobatics
25
Arcana
27
Deception
29
Diplomacy
27
Occultism
31
Society
27
Xulgath lore
31

Ability Mods

Str
4
Dex
6
Con
4
Int
8
Wis
5
Cha
6

Items

  • +2 resilient leather armor
  • +2 striking spear

Defenses

Ac
36
Saving Throws
Fort
23
Ref
26
Will
30
Hp
  • Hp
    280
Resistances
  • Amount
    15
    Name
    mental

Speed

Walk
25
Fly
35

Attacks

  • Range
    Melee
    Name
    spear
    Attack
    30
    Traits
    • magical
    Damage
    2d6+10 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    jaws
    Attack
    28
    Damage
    3d8+10 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    28
    Traits
    • agile
    • finesse
    Damage
    3d4+10 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    spear
    Attack
    30
    Traits
    • magical
    • thrown
    Damage
    2d6+10 piercing
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    occult
    DC
    36
    Entry
    0
    Level
    7
    Spells
    • Name
      daze
    • Name
      forbidding ward
    • Name
      message
    • Name
      shield
    4
    Slots
    3
    Spells
    • Name
      invisibility
    • Name
      modify memory
    • Name
      suggestion
    5
    Slots
    3
    Spells
    • Name
      hallucination
    • Name
      mind probe
    • Name
      synaptic pulse
    6
    Slots
    3
    Spells
    • Name
      phantasmal calamity
    • Name
      scrying
    • Name
      wall of force
    7
    Slots
    3
    Spells
    • Name
      phantasmal killer
    • Name
      visions of danger
    • Name
      warp mind
  • Type
    Innate
    Tradition
    occult
    DC
    36
    Attack
    28
    Entry
    2
    Spells
    • Name
      telekinetic maneuver
      Amount
      at will
    5
    Spells
    • Name
      telekinetic haul
      Amount
      at will
    8
    Spells
    • Name
      phantom pain
      Amount
      3

Abilities

Top
  • Traits
    • divination
    • mental
    • occult
    Entries
    • The thoughtmaw senses a creature's mental essence at the listed range.
    Name
    Thoughtsense
Mid
  • Traits
    • aura
    • mental
    Entries
    • 30 feet. A creature that enters the emanation must attempt a 36 Will save. On a failure, the creature is stupefied|CRB|stupefied 1 for 1 minute (stupefied|CRB|stupefied 2 and also paralyzed for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
    Name
    Psychogenic Secretions
Bot
  • Traits
    • 8th
    Entries
    • telekinetic projectile; Constant (8th) fly Occult Rituals 36; inveigle.
    Name
    Cantrips
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divination
    • mental
    • occult
    Entries
    • The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a 36 Will save.
    Name
    Consume Knowledge
  • Entries
    • Knowledge immediately ends any of the ability's previous effects on a different creature.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is slowed|CRB|slowed 1 for 1 round.
      Failure
      The creature is slowed|CRB|slowed 1 and can take no actions other than basic actions for 1 minute.
      Critical Failure
      As failure, and the thoughtmaw is quickened|CRB|quickened 1 for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
    Name
    Using Consume

Background

Lore

No lore provided.