Monster Dossier
Xulgath Thoughtmaw
Xulgath Thoughtmaw is a fantasy monster entry from source EC6.
Traits
rarecemediumhumanoidxulgath
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- thoughtsense
- Range
- 60
Languages
- Languages
- draconic
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 25
- Arcana
- 27
- Deception
- 29
- Diplomacy
- 27
- Occultism
- 31
- Society
- 27
- Xulgath lore
- 31
Ability Mods
- Str
- 4
- Dex
- 6
- Con
- 4
- Int
- 8
- Wis
- 5
- Cha
- 6
Items
- +2 resilient leather armor
- +2 striking spear
Defenses
- Ac
- 36
- Saving Throws
- Fort
- 23
- Ref
- 26
- Will
- 30
- Hp
- Hp
- 280
- Resistances
- Amount
- 15
- Name
- mental
Speed
- Walk
- 25
- Fly
- 35
Attacks
- Range
- Melee
- Name
- spear
- Attack
- 30
- Traits
- magical
- Damage
- 2d6+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- jaws
- Attack
- 28
- Damage
- 3d8+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 28
- Traits
- agile
- finesse
- Damage
- 3d4+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- spear
- Attack
- 30
- Traits
- magical
- thrown
- Damage
- 2d6+10 piercing
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 36
- Entry
- 0
- Level
- 7
- Spells
- Name
- daze
- Name
- forbidding ward
- Name
- message
- Name
- shield
- 4
- Slots
- 3
- Spells
- Name
- invisibility
- Name
- modify memory
- Name
- suggestion
- 5
- Slots
- 3
- Spells
- Name
- hallucination
- Name
- mind probe
- Name
- synaptic pulse
- 6
- Slots
- 3
- Spells
- Name
- phantasmal calamity
- Name
- scrying
- Name
- wall of force
- 7
- Slots
- 3
- Spells
- Name
- phantasmal killer
- Name
- visions of danger
- Name
- warp mind
- Type
- Innate
- Tradition
- occult
- DC
- 36
- Attack
- 28
- Entry
- 2
- Spells
- Name
- telekinetic maneuver
- Amount
- at will
- 5
- Spells
- Name
- telekinetic haul
- Amount
- at will
- 8
- Spells
- Name
- phantom pain
- Amount
- 3
Abilities
- Top
- Traits
- divination
- mental
- occult
- Entries
- The thoughtmaw senses a creature's mental essence at the listed range.
- Name
- Thoughtsense
- Mid
- Traits
- aura
- mental
- Entries
- 30 feet. A creature that enters the emanation must attempt a 36 Will save. On a failure, the creature is stupefied|CRB|stupefied 1 for 1 minute (stupefied|CRB|stupefied 2 and also paralyzed for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.
- Name
- Psychogenic Secretions
- Bot
- Traits
- 8th
- Entries
- telekinetic projectile; Constant (8th) fly Occult Rituals 36; inveigle.
- Name
- Cantrips
- Activity
- Number
- 2
- Unit
- action
- Traits
- divination
- mental
- occult
- Entries
- The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a 36 Will save.
- Name
- Consume Knowledge
- Entries
- Knowledge immediately ends any of the ability's previous effects on a different creature.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is slowed|CRB|slowed 1 for 1 round.
- Failure
- The creature is slowed|CRB|slowed 1 and can take no actions other than basic actions for 1 minute.
- Critical Failure
- As failure, and the thoughtmaw is quickened|CRB|quickened 1 for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.
- Name
- Using Consume
Background
Lore
No lore provided.