Monster Dossier

Xulgath Spinesnapper

Xulgath Spinesnapper is a fantasy monster entry from source EC2.

Level 5

Traits

celargehumanoidxulgath

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • draconic
  • undercommon

Skills

Athletics
15
Intimidation
11

Ability Mods

Str
6
Dex
1
Con
4
Int
0
Wis
2
Cha
0

Items

  • maul

Defenses

Ac
21
Saving Throws
Fort
15
Ref
10
Will
9
Hp
  • Hp
    95

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    maul
    Attack
    15
    Traits
    • shove
    Damage
    1d12+10 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    jaws
    Attack
    15
    Damage
    2d8+8 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    15
    Traits
    • agile
    Damage
    2d4+8 slashing plus
    Types
    • slashing

Abilities

Mid
  • Traits
    • aura
    • olfactory
    Entries
    • 30 feet. A creature that enters the aura must attempt a 21 Fortitude save. On a failure, the creature is sickened|CRB|sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round.
    • While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
    Name
    Stench
Bot
  • Name
    Grab
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The spinesnapper makes a claw or weapon Strike. If it hits, in addition to dealing damage, the creature must attempt a 22 Fortitude saving throw, with the following effects.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and the spinesnapper is flat-footed until the start of its next turn.
      Success
      The creature is unaffected.
      Failure
      The creature is pushed 10 feet.
      Critical Failure
      The target is pushed 10 feet and knocked prone.
    Name
    Brutal Blow
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The spinesnapper has a creature grabbed or restrained
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take 4d6 bludgeoning damage, and the target must succeed at a 22 Fortitude save or become slowed|CRB|slowed 1 for 1 round, or stunned for 1 round on a critical failure.
    Name
    Choke Slam

Background

Lore

No lore provided.