Monster Dossier
Xulgath Herd-tender
Xulgath Herd-tender is a fantasy monster entry from source EC4.
Traits
cemediumhumanoidxulgath
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Languages
- Languages
- draconic
- undercommon
Skills
- Acrobatics
- 16
- Athletics
- 18
- Intimidation
- 16
- Nature
- 17
- Stealth
- 16
- Survival
- 17
- Dinosaur lore
- 11
Ability Mods
- Str
- 4
- Dex
- 4
- Con
- 2
- Int
- -1
- Wis
- 3
- Cha
- 2
Items
- moderate alchemist's fire (4)
- +1 striking composite shortbow (20 arrows)
- hide armor
- whip
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 18
- Ref
- 16
- Will
- 14
- Hp
- Hp
- 135
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- whip
- Attack
- 19
- Traits
- disarm
- finesse
- nonlethal
- reach
- trip
- Damage
- 1d4+10 slashing
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 19
- Damage
- 2d8+10 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 19
- Traits
- agile
- Damage
- 2d6+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 20
- Traits
- deadly
- magical
- propulsive
- range increment
- reload
- Damage
- 2d6+10 piercing
- Types
- piercing
- Range
- Ranged
- Name
- moderate alchemist's fire
- Attack
- 20
- Traits
- range increment
- splash
- Effects
- 2d8
- Damage
- 2d8 plus 2 persistent damage||persistent fire damage and 2 fire splash damage
- Types
- fire
- persistent
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The herd-tender is targeted with a melee or ranged attack by an attacker they can see
- Prerequisites
- The herd-tender is mounted
- Entries
- The herd-tender gains a +2 circumstance bonus to AC against the triggering attack.
- Name
- Mounted Defense
- Traits
- aura
- olfactory
- Entries
- 30 feet. A creature that enters the area must attempt a 26 Fortitude save.
- On a failure, the creature is sickened|CRB|sickened 2, and on a critical failure, the creature is also slowed|CRB|slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
- Name
- Powerful Stench
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The xulgath attempts to Command an Animal on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.
- Name
- Feral Directive
- Entries
- A mounted xulgath's Strike||Strikes deal an additional 1d8 damage to creatures that aren't mounted.
- Name
- Mounted Superiority
Background
Lore
No lore provided.