Monster Dossier
Xorn
Xorn is a fantasy monster entry from source B1.
Traits
nmediumearthelemental
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- common
- terran
Skills
- Athletics
- 17
- Stealth
- 11
- Survival
- 15
- Geology lore
- 15
Ability Mods
- Str
- 6
- Dex
- 0
- Con
- 5
- Int
- 0
- Wis
- 2
- Cha
- 0
Defenses
- Ac
- Std
- 25
- Abilities
- all-around vision
- Saving Throws
- Fort
- 18
- Ref
- 11
- Will
- 13
- Hp
- Hp
- 115
- Immunities
- bleed
- poison
- paralyzed
- sleep
- Resistances
- Amount
- 5
- Name
- cold
- Amount
- 5
- Name
- electricity
- Amount
- 5
- Name
- fire
Speed
- Abilities
- earth glide
- Walk
- 20
- Burrow
- 20
Attacks
- Range
- Melee
- Name
- jaw
- Attack
- 18
- Traits
- deadly
- Damage
- 2d10+8 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 18
- Traits
- agile
- Damage
- 2d6+8 slashing
- Types
- slashing
Abilities
- Activity
- Number
- 2
- Unit
- action
- Entries
- The xorn makes three claw Strike||Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
- Name
- Claw Frenzy
- Entries
- The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.
- Name
- Earth Glide
Background
Lore
No lore provided.