Monster Dossier

Xiuh Couatl

Xiuh Couatl is a fantasy monster entry from source B3.

Level 12

Traits

rarenglargebeastcouatl

Rules & statistics

Monster Profile

Perception

23

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    thoughtsense
    Range
    60

Languages

Languages
  • celestial
  • common
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
21
Arcana
23
Diplomacy
26
Intimidation
26
Nature
23
Occultism
23
Society
21
Stealth
21
Survival
21

Ability Mods

Str
7
Dex
3
Con
4
Int
5
Wis
5
Cha
6

Defenses

Ac
33
Saving Throws
Fort
20
Ref
19
Will
25
Hp
  • Hp
    220
Immunities
  • electricity
  • fire

Speed

Walk
20
Fly
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    25
    Traits
    • magical
    Effects
    • xiuh couatl venom
    • Grab
    Damage
    2d10+10 piercing plus 2d8 fire, xiuh couatl venom, and Grab
    Types
    • fire
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    32
    Attack
    24
    Entry
    0
    Level
    6
    Spells
    • Name
      detect magic
    • Name
      ghost sound
    • Name
      read aura
    • Name
      telekinetic projectile
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    6
    Spells
    • Name
      charm
    • Name
      clairaudience
    • Name
      clairvoyance
    • Name
      crushing despair
    • Name
      detect alignment
      Amount
      at will
    • Name
      dispel magic
    • Name
      dream message
    • Name
      fear
    • Name
      illusory scene
    • Name
      mind reading
      Amount
      at will
    • Name
      mindlink
    • Name
      phantom pain
    • Name
      see invisibility
    • Name
      sending
    • Name
      zone of truth
    7
    Spells
    • Name
      plane shift
      Notes
      • self only

Abilities

Top
  • Traits
    • divination
    • mental
    • occult
    Entries
    • The xiuh couatl senses all non-mindless creatures at the listed range.
    Name
    Thoughtsense
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • arcane
    • evocation
    • fire
    Entries
    • The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (32 basic Reflex save). The xiuh couatl can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d10+10 bludgeoning plus 1d8 electricity, 32 (page 305)
    Name
    Greater Constrict
  • Activity
    Number
    3
    Unit
    action
    Traits
    • occult
    • polymorph
    • transmutation
    Entries
    • The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform.
    • In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the concentrate trait.
    Name
    Instrument of Retribution
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.
    Name
    Wrap in Coils
    Requirements
    The mix couatl has a Medium or smaller creature grabbed or restrained in their jaws
  • Type
    affliction
    Name
    Xiuh Couatl Venom
    Traits
    • poison
    Note
    A xiuh couatl's poison deals good damage rather than poison damage to fiends
    DC
    32
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      2d8 poison damage and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds
      Duration
      1 round
    • Stage
      3
      Entry
      3d8 poison damage, enfeebled 2, and –10-foot status penalty to all Speeds
      Duration
      1 round

Background

Lore

No lore provided.