Monster Dossier
Ximtal
Ximtal is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 27
- Deception
- 33
- Intimidation
- 33
- Occultism
- 27
- Religion
- 30
- Stealth
- 28
Ability Mods
- Str
- 9
- Dex
- 3
- Con
- 9
- Int
- 2
- Wis
- 5
- Cha
- 8
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 32
- Ref
- 26
- Will
- 28
- Hp
- Hp
- 380
- Immunities
- fear
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Walk
- 40
- Climb
- 20
- Fly
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 34
- Traits
- magical
- reach
- Effects
- sensory fever (page 222)
- Damage
- 3d12+17 piercing plus 2d6 evil and sensory fever (page 222)
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 34
- Traits
- agile
- magical
- reach
- Effects
- sensory fever (page 222)
- Damage
- 3d8+17 slashing plus 2d6 evil and sensory fever (page 222)
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 38
- Entry
- 0
- Level
- 9
- Spells
- Name
- detect magic
- 8
- Spells
- Name
- fear
- Amount
- at will
- Name
- horrid wilting
- Amount
- 3
- Name
- Bestiary 3 222 maze
- Amount
- 3
- Name
- suggestion
- Amount
- at will
- Constant
- 9
- Spells
- Name
- fly
- Name
- true seeing
Abilities
- Top
- Entries
- A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- Name
- Easy to Call
- Mid
- Traits
- aura
- divine
- necromancy
- Entries
- 1,000 feet. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
- Name
- Despoiler
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- curse
- divine
- emotion
- enchantment
- incapacitation
- mental
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
- Name
- Isolate Foes
- Type
- affliction
- Name
- Sensory Fever
- Traits
- disease
- Note
- A ximtal's withering attacks cause a debilitating disease targeting the senses
- DC
- 36
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- creature loses one sense determined randomly: taste, smell, hearing, or sight
- Duration
- 1 day
- Stage
- 2
- Entry
- creature loses an additional sense from the stage 1 list
- Duration
- 1 day
- Stage
- 3
- Entry
- creature loses an additional sense from the stage 1 list
- Duration
- 1 day
- Stage
- 4
- Entry
- creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense
- Duration
- 1 day
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
- Name
- Skip Between
- Traits
- conjuration
- divine
- teleportation
Background
Lore
No lore provided.