Monster Dossier

Ximtal

Ximtal is a fantasy monster entry from source B3.

Level 17

Traits

nelargefiendsahkil

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100 feet

Skills

Arcana
27
Deception
33
Intimidation
33
Occultism
27
Religion
30
Stealth
28

Ability Mods

Str
9
Dex
3
Con
9
Int
2
Wis
5
Cha
8

Defenses

Ac
39
Saving Throws
Fort
32
Ref
26
Will
28
Hp
  • Hp
    380
Immunities
  • fear
Weaknesses
  • Amount
    10
    Name
    good

Speed

Walk
40
Climb
20
Fly
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    34
    Traits
    • magical
    • reach
    Effects
    • sensory fever (page 222)
    Damage
    3d12+17 piercing plus 2d6 evil and sensory fever (page 222)
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    34
    Traits
    • agile
    • magical
    • reach
    Effects
    • sensory fever (page 222)
    Damage
    3d8+17 slashing plus 2d6 evil and sensory fever (page 222)
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    38
    Entry
    0
    Level
    9
    Spells
    • Name
      detect magic
    8
    Spells
    • Name
      fear
      Amount
      at will
    • Name
      horrid wilting
      Amount
      3
    • Name
      Bestiary 3 222 maze
      Amount
      3
    • Name
      suggestion
      Amount
      at will
    Constant
    9
    Spells
    • Name
      fly
    • Name
      true seeing

Abilities

Top
  • Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Mid
  • Traits
    • aura
    • divine
    • necromancy
    Entries
    • 1,000 feet. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
    Name
    Despoiler
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • divine
    • emotion
    • enchantment
    • incapacitation
    • mental
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
    Name
    Isolate Foes
  • Type
    affliction
    Name
    Sensory Fever
    Traits
    • disease
    Note
    A ximtal's withering attacks cause a debilitating disease targeting the senses
    DC
    36
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      creature loses one sense determined randomly: taste, smell, hearing, or sight
      Duration
      1 day
    • Stage
      2
      Entry
      creature loses an additional sense from the stage 1 list
      Duration
      1 day
    • Stage
      3
      Entry
      creature loses an additional sense from the stage 1 list
      Duration
      1 day
    • Stage
      4
      Entry
      creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense
      Duration
      1 day
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
    Name
    Skip Between
    Traits
    • conjuration
    • divine
    • teleportation

Background

Lore

No lore provided.