Monster Dossier

Xilvirek

Xilvirek is a fantasy monster entry from source EC4.

Level 12

Traits

uncommoncelargefiend

Rules & statistics

Monster Profile

Perception

23

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    psionic scent
    Range
    120

Languages

Languages
  • abyssal

Skills

Athletics
25
Intimidation
22
Stealth
23
Survival
25

Ability Mods

Str
7
Dex
5
Con
6
Int
0
Wis
5
Cha
4

Defenses

Ac
34
Saving Throws
Fort
26
Ref
21
Will
19
Hp
  • Hp
    215
Weaknesses
  • Amount
    10
    Name
    good
  • Amount
    10
    Name
    lawful

Speed

Walk
40
Swim
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    25
    Traits
    • chaotic
    • evil
    • magical
    Damage
    3d10+13 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    27
    Traits
    • agile
    • chaotic
    • evil
    • magical
    • reach
    Effects
    • Grab
    Damage
    2d8+13 slashing plus Grab
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    25
    Traits
    • chaotic
    • evil
    • magical
    • reach
    • versatile
    Effects
    • Knockdown
    Damage
    3d6+13 bludgeoning plus Knockdown
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    28
    Entry
    2
    Spells
    • Name
      darkness
      Amount
      at will
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    6
    Spells
    • Name
      teleport
      Notes
      • self only

Abilities

Top
  • Entries
    • +25 Str +7, Dex +5, Con +6, Int +0, Wis +5
    Name
    Survival
  • Entries
    • +4.
    Name
    Cha
  • Entries
    • A xilvirek can sense the presence of creatures with an Intelligence of at least –3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion.
    Name
    Psionic Scent
Mid
  • Traits
    • aura
    • emotion
    • enchantment
    • incapacitation
    • mental
    Entries
    • 30 feet. A creature that begins its turn in the area must succeed at a 32 Will save or become fascinated with the xilvirek. If the creature is already fascinated by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be grabbed, which ends the fascination.
    Name
    Hypnotic Stench
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • inhaled
    Entries
    • The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30 feet take 4d6 acid damage as they inhale the bile's noxious fumes (32 basic Fortitude save; on a failure, the creature is sickened|CRB|sickened 1, or sickened|CRB|sickened 2 on a critical failure). The xilvirek can't Disgorge Bile again for 1d4 rounds.
    Name
    Disgorge Bile
  • Entries
    • The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn grabbed by the xilvirek becomes drained|CRB|drained 1, and the xilvirek regains 20 HP. The drained value increases by 1 on each subsequent round that the creature starts its turn grabbed, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day.
    Name
    Feasting Tentacles

Background

Lore

No lore provided.