Monster Dossier
Xilvirek
Xilvirek is a fantasy monster entry from source EC4.
Traits
uncommoncelargefiend
Rules & statistics
Monster Profile
Perception
23
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- psionic scent
- Range
- 120
Languages
- Languages
- abyssal
Skills
- Athletics
- 25
- Intimidation
- 22
- Stealth
- 23
- Survival
- 25
Ability Mods
- Str
- 7
- Dex
- 5
- Con
- 6
- Int
- 0
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 26
- Ref
- 21
- Will
- 19
- Hp
- Hp
- 215
- Weaknesses
- Amount
- 10
- Name
- good
- Amount
- 10
- Name
- lawful
Speed
- Walk
- 40
- Swim
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 25
- Traits
- chaotic
- evil
- magical
- Damage
- 3d10+13 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 27
- Traits
- agile
- chaotic
- evil
- magical
- reach
- Effects
- Grab
- Damage
- 2d8+13 slashing plus Grab
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 25
- Traits
- chaotic
- evil
- magical
- reach
- versatile
- Effects
- Knockdown
- Damage
- 3d6+13 bludgeoning plus Knockdown
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 28
- Entry
- 2
- Spells
- Name
- darkness
- Amount
- at will
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 6
- Spells
- Name
- teleport
- Notes
- self only
Abilities
- Top
- Entries
- +25 Str +7, Dex +5, Con +6, Int +0, Wis +5
- Name
- Survival
- Entries
- +4.
- Name
- Cha
- Entries
- A xilvirek can sense the presence of creatures with an Intelligence of at least –3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion.
- Name
- Psionic Scent
- Mid
- Traits
- aura
- emotion
- enchantment
- incapacitation
- mental
- Entries
- 30 feet. A creature that begins its turn in the area must succeed at a 32 Will save or become fascinated with the xilvirek. If the creature is already fascinated by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be grabbed, which ends the fascination.
- Name
- Hypnotic Stench
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- inhaled
- Entries
- The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30 feet take 4d6 acid damage as they inhale the bile's noxious fumes (32 basic Fortitude save; on a failure, the creature is sickened|CRB|sickened 1, or sickened|CRB|sickened 2 on a critical failure). The xilvirek can't Disgorge Bile again for 1d4 rounds.
- Name
- Disgorge Bile
- Entries
- The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn grabbed by the xilvirek becomes drained|CRB|drained 1, and the xilvirek regains 20 HP. The drained value increases by 1 on each subsequent round that the creature starts its turn grabbed, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day.
- Name
- Feasting Tentacles
Background
Lore
No lore provided.