Monster Dossier
Xill
Xill is a fantasy monster entry from source B2.
Traits
uncommonlemediumaberrationethereal
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
Languages
- Languages
- aklo
Skills
- Acrobatics
- 15
- Athletics
- 14
- Deception
- 12
- Intimidation
- 14
- Stealth
- 15
- Warfare lore
- 12
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 3
- Int
- 0
- Wis
- 3
- Cha
- 0
Items
- breastplate
- +1 longbow (40 arrows)
- scimitar (2)
- steel shield (Hardness 5, HP 20, BT 10)
Defenses
- Ac
- Std
- 24
- With shield raised
- 26
- Saving Throws
- Fort
- 15
- Ref
- 17
- Will
- 11
- Hp
- Hp
- 100
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- scimitar
- Attack
- 16
- Traits
- forceful
- sweep
- Damage
- 2d6+7 slashing
- Types
- slashing
- Range
- Melee
- Name
- bite
- Attack
- 16
- Effects
- xill paralysis
- Damage
- 2d8+7 piercing plus xill paralysis
- Types
- piercing
- Range
- Ranged
- Name
- longbow
- Attack
- 17
- Traits
- deadly
- magical
- range
- reload
- volley
- Damage
- 2d8 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 24
- Entry
- 7
- Spells
- Name
- plane shift
- Notes
- to Ethereal Plane or Material Plane only
- self only
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Shield Block
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- flourish
- Entries
- The xill makes two scimitar Strike||Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.
- Name
- Double Slash
- Activity
- Number
- 2
- Unit
- action
- Traits
- manipulate
- Requirements
- The xill is adjacent to a unconscious, willing, or paralyzed creature
- Entries
- The xill implants xill eggs in the creature's flesh.
- Name
- Implant
- Type
- affliction
- Traits
- disease
- Note
- The sickened condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful 26 Medicine check and deals 4d6 slashing damage to the host
- DC
- 24
- Saving Throw
- Fortitude
- Max Duration
- 24 hours
- Stages
- Stage
- 1
- Entry
- infested with no ill effect
- Duration
- 8 hours
- Stage
- 2
- Entry
- sickened 1
- Duration
- 8 hours
- Stage
- 3
- Entry
- sickened 2
- Duration
- 4 hours
- Stage
- 3
- Entry
- sickened 2 and 2d6 persistent damage||persistent bleed damage as larval xills burrow out of the body and immediately fade away into the Ethereal Plane
- Duration
- 1 hour
- Name
- Xill Eggs
- Traits
- incapacitation
- occult
- Entries
- A creature hit by the xill's bite Strike must attempt a 24 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is immune to xill paralysis for 1 minute.
- Success
- The creature is slowed 1 for 1 round.
- Failure
- The creature is paralyzed for 1 round.
- Critical Failure
- The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
- Name
- Xill Paralysis
Background
Lore
No lore provided.