Monster Dossier

Xill

Xill is a fantasy monster entry from source B2.

Level 6

Traits

uncommonlemediumaberrationethereal

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision

Languages

Languages
  • aklo

Skills

Acrobatics
15
Athletics
14
Deception
12
Intimidation
14
Stealth
15
Warfare lore
12

Ability Mods

Str
4
Dex
5
Con
3
Int
0
Wis
3
Cha
0

Items

  • breastplate
  • +1 longbow (40 arrows)
  • scimitar (2)
  • steel shield (Hardness 5, HP 20, BT 10)

Defenses

Ac
Std
24
With shield raised
26
Saving Throws
Fort
15
Ref
17
Will
11
Hp
  • Hp
    100

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    scimitar
    Attack
    16
    Traits
    • forceful
    • sweep
    Damage
    2d6+7 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    bite
    Attack
    16
    Effects
    • xill paralysis
    Damage
    2d8+7 piercing plus xill paralysis
    Types
    • piercing
  • Range
    Ranged
    Name
    longbow
    Attack
    17
    Traits
    • deadly
    • magical
    • range
    • reload
    • volley
    Damage
    2d8 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    24
    Entry
    7
    Spells
    • Name
      plane shift
      Notes
      • to Ethereal Plane or Material Plane only
      • self only

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Shield Block
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • flourish
    Entries
    • The xill makes two scimitar Strike||Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.
    Name
    Double Slash
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The xill is adjacent to a unconscious, willing, or paralyzed creature
    Entries
    • The xill implants xill eggs in the creature's flesh.
    Name
    Implant
  • Type
    affliction
    Traits
    • disease
    Note
    The sickened condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful 26 Medicine check and deals 4d6 slashing damage to the host
    DC
    24
    Saving Throw
    Fortitude
    Max Duration
    24 hours
    Stages
    • Stage
      1
      Entry
      infested with no ill effect
      Duration
      8 hours
    • Stage
      2
      Entry
      sickened 1
      Duration
      8 hours
    • Stage
      3
      Entry
      sickened 2
      Duration
      4 hours
    • Stage
      3
      Entry
      sickened 2 and 2d6 persistent damage||persistent bleed damage as larval xills burrow out of the body and immediately fade away into the Ethereal Plane
      Duration
      1 hour
    Name
    Xill Eggs
  • Traits
    • incapacitation
    • occult
    Entries
    • A creature hit by the xill's bite Strike must attempt a 24 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is immune to xill paralysis for 1 minute.
      Success
      The creature is slowed 1 for 1 round.
      Failure
      The creature is paralyzed for 1 round.
      Critical Failure
      The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.
    Name
    Xill Paralysis

Background

Lore

No lore provided.