Monster Dossier

Wraith

Wraith DREAD WRAITHS Dread wraiths are much more powerful variants of the standard wraith. A dread wraith is a 9th‐level creature that can drain the l...

Level 6

Traits

lemediumincorporealundeadwraith

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    60

Languages

Languages
  • common
  • necril

Skills

Acrobatics
14
Intimidation
15
Stealth
14

Ability Mods

Str
-5
Dex
4
Con
0
Int
2
Wis
2
Cha
5

Defenses

Ac
24
Saving Throws
Fort
8
Ref
14
Will
14
Hp
  • Hp
    80
    Abilities
    • negative healing
Immunities
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    5
    Name
    all
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    spectral hand
    Attack
    17
    Traits
    • finesse
    Effects
    • drain life
    Damage
    2d8+5 negative plus drain life
    Types
    • negative

Abilities

Top
  • Traits
    • divination
    • divine
    Entries
    • Wraiths sense the vital essence of living and undead creatures within the listed range.
    Name
    Lifesense
Mid
  • Entries
    • A wraith caught in sunlight is stunned 2 and clumsy 2.
    Name
    Sunlight Powerlessness
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • When the wraith damages a living creature with its spectral hand Strike, the wraith gains 5 temporary Hit Points and the creature must succeed at a 23 Fortitude save or become drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.
    Name
    Drain Life
  • Traits
    • divine
    • necromancy
    Entries
    • A living humanoid slain by a wraith's spectral hand Strike rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes clumsy 2 for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.
    Name
    Wraith Spawn

Background

Lore

Wraith

DREAD WRAITHS

Dread wraiths are much more powerful variants of the standard wraith. A dread wraith is a 9th‐level creature that can drain the life from creatures via its mere presence. Often, a dread wraith commands a small group of normal wraiths, and in life may have been a bloodthirsty warlord or brutal general.

Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reflect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness.

Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any place where they can feed on the living, though their vulnerability to sunlight confines them to the shadowy places of the world—places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey.

Wraiths may form packs with others of their kind in places where death and mayhem are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish cultic rituals. In these places, the living do well to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively at night or in dark places. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways and avoid open areas.

As they're formed purely of anti-life from the Negative Energy Plane, wraiths pervade that unholy realm. Within nations and civilizations ruled by the undead, wraiths have places of power as assassins and spies. They're among the ruling class in Falaiziavrul, but have greater numbers in Giakhaed, where packs of wraiths roam graveyards and misty trails, consuming the populations of entire villages. In other parts of the world, wraiths tend not to wander and limit their activity to smaller environs, typically just the site of their chosen haunting and its immediate surroundings.