Monster Dossier

Worm That Walks Cultist

Worm That Walks Cultist is a fantasy monster entry from source B2.

Level 14

Traits

uncommoncemediumaberrationswarm

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    30

Languages

Languages
  • aklo
  • common

Skills

Acrobatics
24
Deception
28
Intimidation
26
Occultism
27
Society
23
Stealth
28

Ability Mods

Str
5
Dex
8
Con
5
Int
5
Wis
4
Cha
8

Defenses

Ac
Std
36
Abilities
all-around vision
Saving Throws
Fort
23
Ref
28
Will
26
Hp
  • Hp
    200
    Abilities
    • fast healing 10
Immunities
  • poison
  • precision
  • disease
  • paralyzed
  • swarm mind
  • unconscious
Weaknesses
  • Amount
    10
    Name
    area damage
  • Amount
    10
    Name
    splash damage
Resistances
  • Amount
    10
    Name
    physical

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    tendril
    Attack
    29
    Traits
    • reach
    Damage
    4d8+14 persistent damage||persistent piercing damage
    Types
    • persistent

Spellcasting

  • Type
    Spontaneous
    Tradition
    occult
    DC
    34
    Attack
    26
    Entry
    0
    Level
    7
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      light
    • Name
      mage hand
    • Name
      shield
    1
    Slots
    4
    Spells
    • Name
      charm
    • Name
      illusory disguise
    • Name
      mindlink
    • Name
      ray of enfeeblement
    2
    Slots
    4
    Spells
    • Name
      comprehend language
    • Name
      illusory creature
    • Name
      mirror image
    • Name
      undetectable alignment
    3
    Slots
    4
    Spells
    • Name
      dream message
    • Name
      haste
    • Name
      hypercognition
    • Name
      slow
    4
    Slots
    4
    Spells
    • Name
      dimension door
    • Name
      modify memory
    • Name
      suggestion
    • Name
      veil
    5
    Slots
    4
    Spells
    • Name
      black tentacles
    • Name
      mind probe
    • Name
      phantom pain
    • Name
      subconscious suggestion
    6
    Slots
    4
    Spells
    • Name
      dispel magic
    • Name
      dominate
    • Name
      paranoia
    • Name
      summon entity
    7
    Slots
    3
    Spells
    • Name
      phantasmal killer
    • Name
      visions of danger
    • Name
      warp mind

Abilities

Mid
  • Entries
    • When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days.
    • While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC 15 flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.
    Name
    Discorporate
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 5d8 piercing, 32
    Name
    Squirming Embrace
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to Squeeze. It can use the same action to coalesce back into its normal form.
    Name
    Swarm Shape

Background

Lore

No lore provided.