Monster Dossier
Worm Prophet
Human Gray Gardener high cultist
Traits
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Rules & statistics
Monster Profile
Perception
28
Languages
- Languages
- aklo
- common
- requian
- undercommon
Skills
- Arcana
- 32
- Crafting
- 32
- Deception
- 36
- Diplomacy
- 32
- Intimidation
- 32
- Occultism
- 34
- Performance
- 32
- Religion
- 32
- Society
- 34
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 0
- Int
- 6
- Wis
- 4
- Cha
- 6
Items
- +1 resilient chain shirt
- silver veil
- +2 greater striking dagger
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 27
- Ref
- 30
- Will
- 33
- Hp
- Hp
- 335
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- versatile S
- Name
- dagger
- Attack
- 32
- Damage
- 3d4+8 piercing
- Range
- Ranged
- Traits
- agile
- thrown
- versatile S
- Name
- dagger
- Attack
- 32
- Damage
- 3d4+8 piercing
Spellcasting
- Tradition
- divine
- Type
- Prepared
- DC
- 40
- Attack
- 32
- Entry
- 0
- Level
- 9
- Spells
- Name
- detect magic
- Name
- divine lance
- Name
- forbidding ward
- Name
- light
- Name
- message
- 1
- Spells
- Name
- bane
- Name
- mending
- Name
- sanctuary
- 2
- Spells
- Name
- calm emotions
- Name
- death knell
- Name
- enhance victuals
- 3
- Spells
- Name
- locate
- Name
- neutralize poison
- Name
- zone of truth
- 4
- Spells
- Name
- charm
- Name
- dream message
- Name
- freedom of movement
- 5
- Spells
- Name
- death ward
- Name
- drop dead
- Name
- mind probe
- 6
- Spells
- Name
- restoration
- Name
- spellwrack
- Name
- true seeing
- 7
- Spells
- Name
- resist energy
- Name
- spiritual guardian
- Name
- warp mind
- 8
- Slots
- 4
- Spells
- Name
- discern location
- Name
- spirit blast
- Name
- spiritual epidemic
- 9
- Spells
- Name
- dispel magic
- Name
- divine vessel
- Name
- harm
- Amount
- 7
- Name
- zealous conviction
- Name
- Cleric Domain Spells
- Type
- Focus
- Fp
- 2
- DC
- 40
- Entry
- 9
- Spells
- Name
- commanding lash
- Name
- touch of obedience
Abilities
- Mid
- Name
- Anonymity
- Entries
- As Gray Gardener enforcer (page 14).
- Name
- Invaded
- Entries
- The worm prophet is subject to the conqueror worm's Mental Invader effect (page 67).
- Name
- Gardener's Resolve
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- As Gray Gardener enforcer (page 14).
- Bot
- Name
- Capture Spirit
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet
- Entries
- The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is quickened||quickened 1 for 1 minute. They can use this extra action only to Step, Stride, or Sustain a Spell.
- Name
- Steady Spellcasting
- Entries
- If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted.
Background
Lore
No lore provided.