Monster Dossier
Witchwyrd
Witchwyrd is a fantasy monster entry from source B2.
Traits
uncommonlnmediumhumanoid
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
Languages
- Languages
- common
- draconic
- Notes
- one or more planar languages
- Abilities
- tongues
Skills
- Arcana
- 16
- Deception
- 15
- Diplomacy
- 15
- Intimidation
- 15
- Desert lore
- 14
- Notes
- one or more Lore skills related to a specific plane
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 1
- Int
- 4
- Wis
- 3
- Cha
- 5
Items
- +1 ranseur
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 13
- Ref
- 13
- Will
- 15
- Hp
- Hp
- 110
- Resistances
- Amount
- 5
- Name
- force
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- ranseur
- Attack
- 16
- Traits
- disarm
- magical
- reach
- Damage
- 1d10+6 piercing
- Types
- piercing
- Range
- Melee
- Name
- fist
- Attack
- 15
- Traits
- agile
- nonlethal
- Effects
- Grab
- Damage
- 1d6+6 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 23
- Entry
- 0
- Level
- 3
- Spells
- Name
- detect magic
- 1
- Spells
- Name
- floating disk
- Amount
- at will
- Name
- unseen servant
- Amount
- at will
- 2
- Spells
- Name
- mirror image
- 3
- Spells
- Name
- dispel magic
- 4
- Spells
- Name
- resist energy
- Amount
- 2
- Name
- suggestion
- Name
- resilient sphere
- 5
- Spells
- Name
- dimension door
- Constant
- 5
- Spells
- Name
- tongues
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- arcane
- evocation
- force
- Trigger
- A magic missile is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The witchwyrd "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.
- Name
- Absorb Force
- Bot
- Activity
- Number
- 1
- Unit
- varies
- Entry
- 1 to 3
- Traits
- arcane
- evocation
- force
- Entries
- The witchwyrd fires one magic missile per action spent (dealing 1d4+1 force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.
- Name
- Force Bolt
Background
Lore
No lore provided.