Monster Dossier

Witchfire

Witchfire is a fantasy monster entry from source B2.

Level 9

Traits

uncommoncemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • necril

Skills

Acrobatics
17
Deception
19
Intimidation
21
Occultism
18
Stealth
19

Ability Mods

Str
-5
Dex
6
Con
0
Int
3
Wis
3
Cha
6

Defenses

Ac
28
Saving Throws
Fort
15
Ref
21
Will
18
Hp
  • Hp
    125
    Abilities
    • negative healing
Immunities
  • fire
  • poison
  • precision
  • death effects
  • disease
  • paralyzed
  • unconscious
Resistances
  • Amount
    10
    Name
    all

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    witchflame caress
    Attack
    21
    Traits
    • agile
    • evil
    • finesse
    • magical
    Effects
    • witchflame
    Damage
    3d6 fire plus 3d6 negative and witchflame
    Types
    • fire
    • negative
  • Range
    Ranged
    Name
    witchflame bolt
    Attack
    21
    Traits
    • evil
    • magical
    • range
    Effects
    • witchflame
    Damage
    2d6 fire plus 2d6 negative and witchflame
    Types
    • fire
    • negative

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    28
    Entry
    0
    Level
    5
    Spells
    • Name
      dancing lights
    • Name
      ghost sound
    2
    Spells
    • Name
      illusory disguise
      Amount
      at will
    3
    Spells
    • Name
      phantom pain
    4
    Spells
    • Name
      invisibility
    • Name
      phantasmal killer
    5
    Spells
    • Name
      crushing despair
    6
    Spells
    • Name
      summon entity
      Notes
      • will-o'-wisp only

Abilities

Top
  • Entries
    • The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.
    Name
    Coven
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature makes a melee
    Entries
    • Strike against or touches the witchfire; The witchfire makes a witchflame caress Strike against the triggering creature.
    Name
    Opportune Witchflame
Bot
  • Traits
    • curse
    • fire
    • necromancy
    • occult
    Entries
    • Any creature that takes negative damage from a witchfire's Strike must attempt a 26 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to witchflame for 1 hour.
      Success
      The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be concealed (invisible creatures are concealed rather than being undetected) and gains weakness 5 to fire for 1 round.
      Failure
      As success, but the effect is permanent until removed.
      Critical Failure
      As failure, but the creature gains weakness 10 to fire.
    Name
    Witchflame
  • Activity
    Number
    2
    Unit
    action
    Traits
    • fire
    • necromancy
    • occult
    Requirements
    A creature within 30 feet of the witchfire burns with witchflame
    Entries
    • The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (28 basic Fortitude save). The witchfire can't use Witchflame Kindling for 1d4 rounds.
    Name
    Witchflame Kindling

Background

Lore

No lore provided.