Monster Dossier
Witchfire
Witchfire is a fantasy monster entry from source B2.
Traits
uncommoncemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- necril
Skills
- Acrobatics
- 17
- Deception
- 19
- Intimidation
- 21
- Occultism
- 18
- Stealth
- 19
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 0
- Int
- 3
- Wis
- 3
- Cha
- 6
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 15
- Ref
- 21
- Will
- 18
- Hp
- Hp
- 125
- Abilities
- negative healing
- Immunities
- fire
- poison
- precision
- death effects
- disease
- paralyzed
- unconscious
- Resistances
- Amount
- 10
- Name
- all
Speed
- Fly
- 40
Attacks
- Range
- Melee
- Name
- witchflame caress
- Attack
- 21
- Traits
- agile
- evil
- finesse
- magical
- Effects
- witchflame
- Damage
- 3d6 fire plus 3d6 negative and witchflame
- Types
- fire
- negative
- Range
- Ranged
- Name
- witchflame bolt
- Attack
- 21
- Traits
- evil
- magical
- range
- Effects
- witchflame
- Damage
- 2d6 fire plus 2d6 negative and witchflame
- Types
- fire
- negative
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 28
- Entry
- 0
- Level
- 5
- Spells
- Name
- dancing lights
- Name
- ghost sound
- 2
- Spells
- Name
- illusory disguise
- Amount
- at will
- 3
- Spells
- Name
- phantom pain
- 4
- Spells
- Name
- invisibility
- Name
- phantasmal killer
- 5
- Spells
- Name
- crushing despair
- 6
- Spells
- Name
- summon entity
- Notes
- will-o'-wisp only
Abilities
- Top
- Entries
- The witchfire adds nightmare, phantasmal killer, phantasmal calamity, and summon entity to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.
- Name
- Coven
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature makes a melee
- Entries
- Strike against or touches the witchfire; The witchfire makes a witchflame caress Strike against the triggering creature.
- Name
- Opportune Witchflame
- Bot
- Traits
- curse
- fire
- necromancy
- occult
- Entries
- Any creature that takes negative damage from a witchfire's Strike must attempt a 26 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune to witchflame for 1 hour.
- Success
- The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be concealed (invisible creatures are concealed rather than being undetected) and gains weakness 5 to fire for 1 round.
- Failure
- As success, but the effect is permanent until removed.
- Critical Failure
- As failure, but the creature gains weakness 10 to fire.
- Name
- Witchflame
- Activity
- Number
- 2
- Unit
- action
- Traits
- fire
- necromancy
- occult
- Requirements
- A creature within 30 feet of the witchfire burns with witchflame
- Entries
- The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (28 basic Fortitude save). The witchfire can't use Witchflame Kindling for 1d4 rounds.
- Name
- Witchflame Kindling
Background
Lore
No lore provided.