Monster Dossier
Wihsaak
Wihsaak is a fantasy monster entry from source B3.
Traits
nemediumfiendsahkil
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 13
- Deception
- 15
- Intimidation
- 15
- Stealth
- 15
Ability Mods
- Str
- 4
- Dex
- 5
- Con
- 4
- Int
- 1
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 14
- Ref
- 15
- Will
- 14
- Hp
- Hp
- 105
- Immunities
- fear
- Weaknesses
- Amount
- 5
- Name
- good
Speed
- Walk
- 30
- Fly
- 40
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 17
- Traits
- finesse
- Damage
- 2d10+7 slashing plus 1d4 evil
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 23
- Entry
- 0
- Level
- 3
- Spells
- Name
- detect magic
- 2
- Spells
- Name
- blur
- Name
- see invisibility
- 3
- Spells
- Name
- fear
- Name
- vomit swarm APG
- 4
- Spells
- Name
- suggestion
Abilities
- Top
- Entries
- A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- Name
- Easy to Call
- Mid
- Entries
- Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
- Name
- Swarmwalker
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- divine
- evocation
- incapacitation
- mental
- Entries
- The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a 23 Will save. They are then temporarily immune for 1 minute.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature is confused and stupefied 1 for 1 round.
- Critical Failure
- The creature is confused for 1 round and stupefied 2 for 1 minute.
- Name
- Droning Distraction
- Activity
- Number
- 1
- Unit
- action
- Entries
- The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
- Name
- Skip Between
- Traits
- conjuration
- divine
- teleportation
Background
Lore
No lore provided.