Monster Dossier

Wihsaak

Wihsaak is a fantasy monster entry from source B3.

Level 6

Traits

nemediumfiendsahkil

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100 feet

Skills

Acrobatics
13
Deception
15
Intimidation
15
Stealth
15

Ability Mods

Str
4
Dex
5
Con
4
Int
1
Wis
2
Cha
3

Defenses

Ac
24
Saving Throws
Fort
14
Ref
15
Will
14
Hp
  • Hp
    105
Immunities
  • fear
Weaknesses
  • Amount
    5
    Name
    good

Speed

Walk
30
Fly
40

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    17
    Traits
    • finesse
    Damage
    2d10+7 slashing plus 1d4 evil
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    23
    Entry
    0
    Level
    3
    Spells
    • Name
      detect magic
    2
    Spells
    • Name
      blur
    • Name
      see invisibility
    3
    Spells
    • Name
      fear
    • Name
      vomit swarm APG
    4
    Spells
    • Name
      suggestion

Abilities

Top
  • Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
    Name
    Easy to Call
Mid
  • Entries
    • Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
    Name
    Swarmwalker
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • divine
    • evocation
    • incapacitation
    • mental
    Entries
    • The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a 23 Will save. They are then temporarily immune for 1 minute.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is confused and stupefied 1 for 1 round.
      Critical Failure
      The creature is confused for 1 round and stupefied 2 for 1 minute.
    Name
    Droning Distraction
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
    Name
    Skip Between
    Traits
    • conjuration
    • divine
    • teleportation

Background

Lore

No lore provided.