Monster Dossier

Wight Cultist

Variant wight (Bestiary 332)

Level 12

Traits

rarenemediumundead

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Athletics
25
Intimidation
24
Occultism
17
Stealth
22

Ability Mods

Str
7
Dex
4
Con
6
Int
-1
Wis
6
Cha
4

Items

  • +1 striking ranseur
  • platinum religious symbol of Graifeir worth 150 gp

Defenses

Ac
32
Saving Throws
Fort
24
Ref
20
Will
22
Hp
  • Hp
    235
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    ranseur
    Attack
    26
    Traits
    • disarm
    • magical
    • reach
    Effects
    • drain life
    Damage
    2d10+13 piercing plus drain life
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    25
    Effects
    • drain life
    Damage
    3d6+13 bludgeoning plus drain life
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    29
    Entry
    0
    Level
    6
    Spells
    • Name
      daze
    • Name
      shield
    3
    Spells
    • Name
      paralyze
      Amount
      at will
    5
    Spells
    • Name
      confusion
    • Name
      downpour
    6
    Spells
    • Name
      crushing despair

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The wight cultist is reduced to 0 Hit Points
    Entries
    • The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. A creature hit by this Strike is also doomed|CRB|doomed 1 for 1 minute.
    Name
    Dreadful Spite
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • When the wight damages a living creature with its claw or ranseur Strike, the wight gains 12 temporary Hit Points and the creature must succeed at a 29 Fortitude save or become drained|CRB|drained 1. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of drained|CRB|drained 4.
    Name
    Drain Life
  • Traits
    • divine
    • necromancy
    Entries
    • A living humanoid slain by a wight's claw or ranseur Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes clumsy|CRB|clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
    Name
    Wight Spawn

Background

Lore

No lore provided.