Monster Dossier
Wight Cultist
Variant wight (Bestiary 332)
Traits
rarenemediumundead
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Athletics
- 25
- Intimidation
- 24
- Occultism
- 17
- Stealth
- 22
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 6
- Int
- -1
- Wis
- 6
- Cha
- 4
Items
- +1 striking ranseur
- platinum religious symbol of Graifeir worth 150 gp
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 24
- Ref
- 20
- Will
- 22
- Hp
- Hp
- 235
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- ranseur
- Attack
- 26
- Traits
- disarm
- magical
- reach
- Effects
- drain life
- Damage
- 2d10+13 piercing plus drain life
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 25
- Effects
- drain life
- Damage
- 3d6+13 bludgeoning plus drain life
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 29
- Entry
- 0
- Level
- 6
- Spells
- Name
- daze
- Name
- shield
- 3
- Spells
- Name
- paralyze
- Amount
- at will
- 5
- Spells
- Name
- confusion
- Name
- downpour
- 6
- Spells
- Name
- crushing despair
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The wight cultist is reduced to 0 Hit Points
- Entries
- The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. A creature hit by this Strike is also doomed|CRB|doomed 1 for 1 minute.
- Name
- Dreadful Spite
- Bot
- Traits
- divine
- necromancy
- Entries
- When the wight damages a living creature with its claw or ranseur Strike, the wight gains 12 temporary Hit Points and the creature must succeed at a 29 Fortitude save or become drained|CRB|drained 1. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of drained|CRB|drained 4.
- Name
- Drain Life
- Traits
- divine
- necromancy
- Entries
- A living humanoid slain by a wight's claw or ranseur Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes clumsy|CRB|clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
- Name
- Wight Spawn
Background
Lore
No lore provided.