Monster Dossier
Wight
Wight Wights are undead humanoids that can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especia...
Traits
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Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Skills
- Athletics
- 11
- Intimidation
- 9
- Stealth
- 6
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 4
- Int
- 0
- Wis
- 3
- Cha
- 2
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 11
- Ref
- 6
- Will
- 10
- Hp
- Hp
- 50
- Immunities
- poison
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 12
- Effects
- drain life
- Damage
- 1d6 + 4 slashing plus drain life
- Types
- slashing
Abilities
- Mid
- Name
- Final Spite
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- When the wight is reduced to 0 Hit Points, it can use its reaction to make a Strike before being destroyed. It doesn't gain any Hit Points from drain life on this Strike.
- Bot
- Name
- Drain Life
- Traits
- divine
- necromancy
- Entries
- When the wight deals damage to a living creature with its claw Strike, the wight regains 2 Hit Points and the target must succeed at a 17 Fortitude save or take 2 damage that can't be healed. The wight can use drain life multiple times, but a single creature can't take more than 8 unhealable damage.
- Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery to 4 of the unhealable damage.
Background
Lore
Wight
Wights are undead humanoids that can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased. Wights lurk in burial grounds, catacombs, or other places of the dead, where few living visitors dare to go.