Monster Dossier

Werecrocodile

Werecrocodile is a fantasy monster entry from source B3.

Level 2

Traits

nelargebeasthumanhumanoidwerecreature

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    low-light vision

Languages

Languages
  • common
Abilities
  • crocodile empathy

Skills

Athletics
8
Intimidation
7
Stealth
Std
5
In water
8

Ability Mods

Str
4
Dex
1
Con
3
Int
0
Wis
3
Cha
1

Items

  • hatchet (3)
  • leather armor

Defenses

Ac
16
Saving Throws
Fort
9
Ref
5
Will
9
Hp
  • Hp
    55

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Effects
    • curse of the werecrocodile
    • Grab
    Damage
    1d10+4 piercing plus curse of the werecrocodile and Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    10
    Traits
    • agile
    Damage
    1d6+4 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    hatchet
    Attack
    10
    Traits
    • agile
    • sweep
    Damage
    1d6+4 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    hatchet
    Attack
    7
    Traits
    • agile
    • sweep
    • thrown
    Damage
    1d6+4 slashing
    Types
    • slashing

Abilities

Top
  • Traits
    • divination
    • primal
    Entries
    • A werecrocodile can communicate with alligators, caimans, and crocodiles.
    Name
    Crocodile Empathy
  • Entries
    • A werecrocodile can hold their breath for about 2 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 30 feet
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • Medium human with fist for 1d4+2 bludgeoning, or crocodile with jaws for 2d6+4 piercing.
    Name
    Change Shape
  • Traits
    • curse
    • necromancy
    • primal
    Entries
    • Saving Throw 15 Fortitude.
    Name
    Curse of the Werecrocodile
  • Traits
    • polymorph
    • primal
    • transmutation
    Name
    Moon Frenzy
  • Activity
    Number
    1
    Unit
    action
    Requirements
    The werecrocodile has a creature grabbed
    Entries
    • The werecrocodile makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If this Strike hits, it also knocks the target prone. If it fails, the werecrocodile releases the target.
    Name
    Twisting Thrash

Background

Lore

No lore provided.