Monster Dossier
Wereboar
Wereboar is a fantasy monster entry from source B2.
Traits
cnmediumbeasthumanhumanoidwerecreature
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- common
- Abilities
- boar empathy
Skills
- Acrobatics
- 7
- Athletics
- 8
- Intimidation
- 5
- Survival
- 7
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 4
- Int
- 0
- Wis
- 2
- Cha
- -1
Items
- dagger (2)
- studded leather armor
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 10
- Ref
- 5
- Will
- 8
- Hp
- Hp
- 45
- Weaknesses
- Amount
- 5
- Name
- silver
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- dagger
- Attack
- 10
- Traits
- agile
- versatile
- Damage
- 1d4+6 piercing
- Types
- piercing
- Range
- Melee
- Name
- tusk
- Attack
- 10
- Effects
- curse of the wereboar
- Damage
- 1d8+6 piercing plus curse of the wereboar
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 10
- Traits
- agile
- Damage
- 1d4+6 piercing
- Types
- piercing
- Range
- Ranged
- Name
- dagger
- Attack
- 7
- Traits
- agile
- thrown
- versatile
- Damage
- 1d4+4 piercing
- Types
- piercing
Abilities
- Top
- Traits
- divination
- primal
- Entries
- The wereboar can communicate with boars and pigs.
- Name
- Boar Empathy
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Ferocity
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The wereboar Stride||Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.
- Name
- Boar Charge
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40 feet and tusk for 2d6+4 piercing.
- Name
- Change Shape
- Traits
- curse
- necromancy
- primal
- Entries
- Saving Throw 18 Fortitude.
- Name
- Curse of the Wereboar
- Traits
- polymorph
- primal
- transmutation
- Name
- Moon Frenzy
Background
Lore
No lore provided.