Monster Dossier

Werebear

Werebear is a fantasy monster entry from source B1.

Level 4

Traits

uncommonlglargebeasthumanhumanoidwerecreature

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common
Abilities
  • bear empathy

Skills

Athletics
12
Medicine
9
Nature
11
Stealth
11
Survival
11

Ability Mods

Str
5
Dex
2
Con
4
Int
1
Wis
3
Cha
-1

Items

  • chain shirt
  • greataxe
  • hatchet (8)

Defenses

Ac
23
Saving Throws
Fort
12
Ref
10
Will
10
Hp
  • Hp
    75

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    13
    Traits
    • agile
    • reach
    Effects
    • Grab
    Damage
    1d10+7 slashing plus Grab
    Types
    • slashing
  • Range
    Melee
    Name
    greataxe
    Attack
    13
    Traits
    • reach
    • sweep
    Damage
    1d12+7 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    hatchet
    Attack
    13
    Traits
    • agile
    • sweep
    Damage
    1d6+7 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    jaws
    Attack
    13
    Traits
    • reach
    Effects
    • curse of the werebear
    Damage
    1d12+7 piercing plus curse of the werebear
    Types
    • piercing
  • Range
    Ranged
    Name
    hatchet
    Attack
    10
    Traits
    • agile
    • sweep
    • thrown
    Damage
    1d6+7 slashing
    Types
    • slashing

Abilities

Top
  • Traits
    • divination
    • primal
    Entries
    • The werebear can communicate with ursines.
    Name
    Bear Empathy
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with Speed 35 feet.
    Name
    Change Shape
  • Traits
    • curse
    • necromancy
    • primal
    Entries
    • Saving Throw 22 Fortitude.
    Name
    Curse of the Werebear
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Requirements
    The werebear can see or hear the target or is Track||Tracking it in exploration mode.
    Entries
    • The werebear gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it's hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses Hunt Prey against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear's next daily preparation.
    Name
    Hunt Prey
  • Entries
    • The werebear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed.
    Name
    Mauler
  • Traits
    • polymorph
    • primal
    • transmutation
    Name
    Moon Frenzy
  • Entries
    • The werebear deals 1d8 additional precision damage on its first successful Strike against its hunted target on each of its turns.
    Name
    Precision Edge

Background

Lore

No lore provided.