Monster Dossier
Wereant Sentinel
Wereant Sentinel is a fantasy monster entry from source SoT6.
Traits
rarelemediumbeasthumanhumanoidwerecreature
Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 30
- Type
- precise
Languages
- Languages
- common
- Abilities
- insect empathy
- telepathy 120 feet
Skills
- Athletics
- 37
- Intimidation
- 33
- Society
- 27
Ability Mods
- Str
- 10
- Dex
- 5
- Con
- 5
- Int
- 0
- Wis
- 5
- Cha
- 6
Items
- +2 greater striking khopesh (Gods & Magic 120)
- major sturdy shield (Hardness 17
- HP 136
- BT 68)
Defenses
- Ac
- Std
- 43
- With shield raised);
- 5
- Saving Throws
- Fort
- 35
- Ref
- 29
- Will
- 32
- Hp
- Hp
- 400
- Weaknesses
- Name
- silver
- Amount
- 20
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- mandibles
- Attack
- 36
- Damage
- 3d10+20 slashing plus Knockdown and curse of the wereant
- Range
- Melee
- Traits
- magical
- trip
- Name
- khopesh
- Attack
- 38
- Damage
- 3d8+20 slashing
Abilities
- Top
- Name
- Hive Mind
- Traits
- divination
- primal
- Entries
- As wereant disciple (page 86).
- Name
- Insect Empathy
- Traits
- divination
- primal
- Entries
- The wereant can communicate with insects.
- Mid
- Name
- Gnawing Retort
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- As wereant disciple.
- Name
- Retributive Strike
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- An enemy damages the wereant sentinel's ally, and both are within 15 feet of the wereant sentinel
- Entries
- The ally gains resistance 20 against the triggering damage. If the foe is within reach, the wereant sentinel makes a melee Strike against it.
- Bot
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- As wereant disciple.
- Name
- Curse of the Wereant
- Traits
- curse
- necromancy
- primal
- Entries
- As wereant disciple.
- Name
- Hasty Reposition
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The wereant sentinel Steps, moving up to 15 feet.
- Name
- Moon Frenzy
- Traits
- polymorph
- primal
- transmutation
- Entries
- As wereant disciple.
- Name
- Sentinel's Focus
- Activity
- Number
- 1
- Unit
- action
- Entries
- The wereant sentinel plants its feet in defiance of those who would move it. It gains a +2 circumstance bonus to defenses against being
- Name
- Shoved or
- Entries
- Tripped, and its melee Strike||Strikes deal an additional 2d8 mental damage. These effects end when it moves from its square using anything other than Hasty Reposition.
Background
Lore
No lore provided.