Monster Dossier

Wereant Sentinel

Wereant Sentinel is a fantasy monster entry from source SoT6.

Level 19

Traits

rarelemediumbeasthumanhumanoidwerecreature

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Languages
  • common
Abilities
  • insect empathy
  • telepathy 120 feet

Skills

Athletics
37
Intimidation
33
Society
27

Ability Mods

Str
10
Dex
5
Con
5
Int
0
Wis
5
Cha
6

Items

  • +2 greater striking khopesh (Gods & Magic 120)
  • major sturdy shield (Hardness 17
  • HP 136
  • BT 68)

Defenses

Ac
Std
43
With shield raised);
5
Saving Throws
Fort
35
Ref
29
Will
32
Hp
  • Hp
    400
Weaknesses
  • Name
    silver
    Amount
    20

Speed

Walk
40

Attacks

  • Range
    Melee
    Name
    mandibles
    Attack
    36
    Damage
    3d10+20 slashing plus Knockdown and curse of the wereant
  • Range
    Melee
    Traits
    • magical
    • trip
    Name
    khopesh
    Attack
    38
    Damage
    3d8+20 slashing

Abilities

Top
  • Name
    Hive Mind
    Traits
    • divination
    • primal
    Entries
    • As wereant disciple (page 86).
  • Name
    Insect Empathy
    Traits
    • divination
    • primal
    Entries
    • The wereant can communicate with insects.
Mid
  • Name
    Gnawing Retort
    Activity
    Number
    1
    Unit
    reaction
    Entries
    • As wereant disciple.
  • Name
    Retributive Strike
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    An enemy damages the wereant sentinel's ally, and both are within 15 feet of the wereant sentinel
    Entries
    • The ally gains resistance 20 against the triggering damage. If the foe is within reach, the wereant sentinel makes a melee Strike against it.
Bot
  • Name
    Change Shape
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • As wereant disciple.
  • Name
    Curse of the Wereant
    Traits
    • curse
    • necromancy
    • primal
    Entries
    • As wereant disciple.
  • Name
    Hasty Reposition
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The wereant sentinel Steps, moving up to 15 feet.
  • Name
    Moon Frenzy
    Traits
    • polymorph
    • primal
    • transmutation
    Entries
    • As wereant disciple.
  • Name
    Sentinel's Focus
    Activity
    Number
    1
    Unit
    action
    Entries
    • The wereant sentinel plants its feet in defiance of those who would move it. It gains a +2 circumstance bonus to defenses against being
  • Name
    Shoved or
    Entries
    • Tripped, and its melee Strike||Strikes deal an additional 2d8 mental damage. These effects end when it moves from its square using anything other than Hasty Reposition.

Background

Lore

No lore provided.