Monster Dossier

Wereant Disciple

Wereant Disciple is a fantasy monster entry from source SoT6.

Level 16

Traits

rarelemediumbeasthumanhumanoidwerecreature

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Languages

Languages
  • common
Abilities
  • insect empathy
  • telepathy 120 feet

Skills

Acrobatics
31
Athletics
28
Stealth
29
Survival
28

Ability Mods

Str
6
Dex
9
Con
5
Int
0
Wis
6
Cha
4

Defenses

Ac
39
Saving Throws
Fort
28
Ref
30
Will
25
Hp
  • Hp
    305
Weaknesses
  • Name
    silver
    Amount
    15

Speed

Walk
40
Fly
60

Attacks

  • Range
    Melee
    Name
    mandibles
    Attack
    29
    Damage
    3d10+14 slashing plus curse of the wereant
  • Range
    Melee
    Traits
    • agile
    • finesse
    Name
    carapace fist
    Attack
    32
    Damage
    3d8+14 bludgeoning plus staggering blow (page 87)

Abilities

Top
  • Name
    Hive Mind
    Traits
    • divination
    • primal
    Entries
    • Wereants operate with a shared hive intelligence.
    • While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.
  • Name
    Insect Empathy
    Traits
    • divination
    • primal
    Entries
    • The wereant can communicate with insects.
Mid
  • Name
    Gnawing Retort
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature adjacent to the wereant critically misses the wereant with a melee Strike
    Entries
    • The wereant makes a mandibles Strike against the triggering creature.
Bot
  • Name
    Change Shape
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strike||Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strike||Strikes.
  • Name
    Curse of the Wereant
    Traits
    • curse
    • necromancy
    • primal
    Entries
    • This curse affects only humanoids; On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
    • Type
      affliction
      DC
      34
      Saving Throw
      Fortitude
      Stages
      N/A
  • Name
    Flying Leap
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Entries
    • The wereant disciple Flies and makes two Strike||Strikes against different targets at any point during that movement. These Strike||Strikes deal an additional 2d6 precision damage if the disciple is above the target. If the wereant began this action hidden, they remain hidden until after this ability's Strike||Strikes. Both attacks count toward the disciple's multiple attack penalty, but the penalty doesn't increase until after both Strike||Strikes.
  • Name
    Moon Frenzy
    Traits
    • polymorph
    • primal
    • transmutation
    Entries
    • When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape|LOAG, becomes one size larger, increases their reach by 5 feet, and increases the damage of their mandibles Strike by 2. When the moon sets or the sun rises, the wereant returns to humanoid form and is fatigued for 2d4 hours.
  • Name
    Staggering Blow
    Entries
    • A creature damaged by the wereant disciple's carapace fist Strike must succeed at a 35 Fortitude save or become stunned||stunned 1 (stunned||stunned 2 on a critical failure). If the Strike is a critical hit, a creature that fails the save is also paralyzed for 1 round.

Background

Lore

No lore provided.