Monster Dossier
Wereant Disciple
Wereant Disciple is a fantasy monster entry from source SoT6.
Traits
rarelemediumbeasthumanhumanoidwerecreature
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
- Name
- scent
- Range
- Unit
- feet
- Number
- 30
- Type
- precise
Languages
- Languages
- common
- Abilities
- insect empathy
- telepathy 120 feet
Skills
- Acrobatics
- 31
- Athletics
- 28
- Stealth
- 29
- Survival
- 28
Ability Mods
- Str
- 6
- Dex
- 9
- Con
- 5
- Int
- 0
- Wis
- 6
- Cha
- 4
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 28
- Ref
- 30
- Will
- 25
- Hp
- Hp
- 305
- Weaknesses
- Name
- silver
- Amount
- 15
Speed
- Walk
- 40
- Fly
- 60
Attacks
- Range
- Melee
- Name
- mandibles
- Attack
- 29
- Damage
- 3d10+14 slashing plus curse of the wereant
- Range
- Melee
- Traits
- agile
- finesse
- Name
- carapace fist
- Attack
- 32
- Damage
- 3d8+14 bludgeoning plus staggering blow (page 87)
Abilities
- Top
- Name
- Hive Mind
- Traits
- divination
- primal
- Entries
- Wereants operate with a shared hive intelligence.
- While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.
- Name
- Insect Empathy
- Traits
- divination
- primal
- Entries
- The wereant can communicate with insects.
- Mid
- Name
- Gnawing Retort
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature adjacent to the wereant critically misses the wereant with a melee Strike
- Entries
- The wereant makes a mandibles Strike against the triggering creature.
- Bot
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strike||Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strike||Strikes.
- Name
- Curse of the Wereant
- Traits
- curse
- necromancy
- primal
- Entries
- This curse affects only humanoids; On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
- Type
- affliction
- DC
- 34
- Saving Throw
- Fortitude
- Stages
- N/A
- Name
- Flying Leap
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Number
- 1
- Unit
- round
- Entries
- The wereant disciple Flies and makes two Strike||Strikes against different targets at any point during that movement. These Strike||Strikes deal an additional 2d6 precision damage if the disciple is above the target. If the wereant began this action hidden, they remain hidden until after this ability's Strike||Strikes. Both attacks count toward the disciple's multiple attack penalty, but the penalty doesn't increase until after both Strike||Strikes.
- Name
- Moon Frenzy
- Traits
- polymorph
- primal
- transmutation
- Entries
- When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape|LOAG, becomes one size larger, increases their reach by 5 feet, and increases the damage of their mandibles Strike by 2. When the moon sets or the sun rises, the wereant returns to humanoid form and is fatigued for 2d4 hours.
- Name
- Staggering Blow
- Entries
- A creature damaged by the wereant disciple's carapace fist Strike must succeed at a 35 Fortitude save or become stunned||stunned 1 (stunned||stunned 2 on a critical failure). If the Strike is a critical hit, a creature that fails the save is also paralyzed for 1 round.
Background
Lore
No lore provided.