Monster Dossier

Wendigo

Wendigo WENDIGO WORSHIP Some humanoids who dwell in arctic regions offer tribute to wendigos that hunt near their villages, treating them as gods or spi...

Level 17

Traits

uncommoncelargebeastcold

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    heatsight
    Range
    60

Languages

Languages
  • aklo
  • common
  • jotun
Abilities
  • telepathy 1 mile

Skills

Acrobatics
32
Deception
29
Intimidation
33
Nature
28
Occultism
29
Religion
28
Stealth
30
Survival
30

Ability Mods

Str
8
Dex
7
Con
9
Int
6
Wis
5
Cha
6

Defenses

Ac
40
Saving Throws
Fort
32
Ref
30
Will
26
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    315
    Abilities
    • regeneration 30 (deactivated by cold iron)
Immunities
  • cold
  • fear

Speed

Fly
100

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    33
    Traits
    • cold
    • magical
    • reach
    Damage
    3d10+12 piercing plus 2d6 cold
    Types
    • cold
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    33
    Traits
    • cold
    • magical
    • agile
    • reach
    Effects
    • Grab
    Damage
    3d8+12 slashing plus 2d6 cold and Grab
    Types
    • cold
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    38
    Entry
    4
    Spells
    • Name
      nightmare
      Notes
      • see dream haunting
    8
    Spells
    • Name
      wind walk
      Amount
      at will

Abilities

Top
  • Traits
    • divination
    • primal
    Entries
    • Heatsight is a precise sense that sees heat signatures.
    Name
    Heatsight
Bot
  • Entries
    • A target that fails its save against the wendigo's nightmare is exposed to wendigo torment.
    Name
    Dream Haunting
  • Activity
    Number
    3
    Unit
    action
    Traits
    • auditory
    • concentrate
    • enchantment
    • fear
    • incapacitation
    • mental
    • primal
    Frequency
    Unit
    day
    Number
    3
    Entries
    • The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a 38 Will save or be frightened 1. Any creature that critically fails and is within 120 feet of the wendigo is instead frightened 3, and is also fleeing for 1d4 rounds (or until it's no longer frightened, whichever comes first). A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours.
    Name
    Howl
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • air
    • concentrate
    • primal
    • transmutation
    Trigger
    The wendigo casts wind walk while it has Grabbed a foe.
    Entries
    • The wendigo attempts to turn the grabbed creature into wind and carry it along as part of the action. If the target succeeds at a 38 Will save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.
    Name
    Ride the Wind
  • Type
    affliction
    Name
    Wendigo Torment
    Traits
    • curse
    • enchantment
    • mental
    • primal
    Note
    A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.
    DC
    38
    Saving Throw
    Will
    Stages
    • Stage
      1
      Entry
      Stupefied 4
      Duration
      1 day
    • Stage
      2
      Entry
      As stage 1
      Duration
      1 day
    • Stage
      3
      Entry
      The creature searches for an individual of its own ancestry to kill and devour.
      Duration
      N/A

Background

Lore

Wendigo

WENDIGO WORSHIP

Some humanoids who dwell in arctic regions offer tribute to wendigos that hunt near their villages, treating them as gods or spirits of nature that must be appeased. They occasionally perform rites of cannibalism and place fetishes throughout the wilderness to mark the wendigo's domain.

Wendigos are incarnations of the fears of starvation, loneliness, and fatal exposure to cold weather. They haunt the frozen expanses of the world.