Monster Dossier
Wemmuth
Wemmuth WEMMUTH TREASURE Wemmuths have little interest in using magical items or accumulating treasure out of a sense of greed, but are smart enough to...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- aklo
- sylvan (can't speak any language)
Skills
- Athletics
- 30
- Deception
- 28
- Stealth
- 30
- Survival
- 27
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 6
- Int
- -2
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 27
- Ref
- 27
- Will
- 24
- Hp
- Hp
- 335
- Abilities
- blood leech
Speed
- Walk
- 25
- Burrow
- 25
- Climb
- 25
Attacks
- Range
- Melee
- Name
- pummel
- Attack
- 29
- Traits
- fatal
- reach
- sweep
- Effects
- Improved Grab
- Damage
- 4d12+10 bludgeoning plus Improved Grab
- Types
- bludgeoning
- Range
- Ranged
- Name
- boulder
- Attack
- 27
- Traits
- fatal
- range increment
- Damage
- 4d10+10 bludgeoning
- Types
- bludgeoning
Abilities
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The wemmuth deals damage to a creature with Constrict.
- Entries
- The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict.
- Name
- Blood Leech
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d12+10, 37
- Name
- Constrict
- Activity
- Number
- 2
- Unit
- action
- Entries
- 37, 4d8 bludgeoning, Escape 35, Rupture 36.
- Name
- Engulf
- Entries
- Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes 1d12+10 piercing damage.
- Name
- Thorny Mass
Background
Lore
Wemmuth
WEMMUTH TREASURE
Wemmuths have little interest in using magical items or accumulating treasure out of a sense of greed, but are smart enough to understand that a few well-placed trinkets and baubles work amazingly well as lures.
Fertilized by large quantities of spilled blood, such as that found on bloodstained battlefields or in the war-torn regions surrounding besieged cities, wemmuths are vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water. Possessing a rudimentary intelligence and an unquenchable thirst for blood, wemmuths lie in wait for most of their lives, growing to incredible size in the bloody soil of their grisly homes. Though the vines that comprise a wemmuth's body are scarcely thicker than rope, a single adult wemmuth system consists of 6 tons of vines, enough to stretch for 6,000 feet if stretched from end to end in a single straight line. Wemmuths never orient themselves this way, however, instead preferring to wrap themselves into massive mounds approximately 15 feet across and equally thick. Although wemmuths are often spotted lazing about, the scent of blood is enough to whip one into a violent frenzy. The creature condenses its entire mass into a sphere of sharp thorns and lashing vines, resembling a hateful tumbleweed the size of an elephant. Wemmuths commonly dig up massive boulders or entire trees from the ground and incorporate them into their rolling mass, using these objects to bolster their defense against many forms of attack or hurling them at faraway foes with terrifying precision.
Some speculate that wemmuths are a form of diabolical corruption let loose upon Falavririak by Kroumiakik of Grezukhi, perhaps as a scorched earth tactic against their rivals. Influential nobles from Graeloumorouk and Laikrath both point fingers at one another for the wemmuth's creation, Graeloumorouk citing Laikrath's close ties to Infernal Grezukhi and Laikrath blaming the primal magic commonly employed by Graeloumorouk's many druids and rangers. Several Liativeirn tales describe creatures closely matching the wemmuth's description attempting to apprehend a famous folk trickster, while crusaders from Morokho adhere to the belief that the wemmuths were a blight unleashed upon Falavririak by Deskari, former demon lord of locusts, before his defeat at the hands of mortal heroes.