Monster Dossier

Water Yai

Water Yai is a fantasy monster entry from source B2.

Level 17

Traits

cehugefiendgianthumanoidoniwater

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    greater darkvision

Languages

Languages
  • common
  • jotun

Skills

Acrobatics
30
Arcana
29
Athletics
33
Deception
32
Intimidation
32
Nature
29
Performance
33

Ability Mods

Str
9
Dex
6
Con
6
Int
5
Wis
9
Cha
6

Items

  • +2 greater striking longspear

Defenses

Ac
40
Saving Throws
Fort
27
Ref
29
Will
34
Hp
  • Hp
    295
    Abilities
    • regeneration 15 (deactivated by acid and fire)

Speed

Abilities
  • water walk
Walk
40
Fly
40
Swim
50

Attacks

  • Range
    Melee
    Name
    longspear
    Attack
    35
    Traits
    • evil
    • magical
    • reach
    Damage
    3d8+15 piercing plus 2d6 electricity
    Types
    • electricity
    • piercing
  • Range
    Melee
    Name
    kimono
    Attack
    33
    Traits
    • electricity
    • evil
    • magical
    • reach
    Effects
    • Enveloping Kimono
    Damage
    3d12+12 electricity plus Enveloping Kimono
    Types
    • electricity
  • Range
    Melee
    Name
    fist
    Attack
    33
    Traits
    • agile
    • evil
    • magical
    • reach
    Damage
    3d8+15 bludgeoning plus 2d6 electricity
    Types
    • bludgeoning
    • electricity
  • Range
    Ranged
    Name
    electric missile
    Attack
    30
    Traits
    • electricity
    • evil
    • magical
    • range increment
    Damage
    3d12+12 electricity plus flat-footed for 1 round
    Types
    • electricity
    • round

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    38
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    4
    Spells
    • Name
      charm
      Amount
      3
    • Name
      darkness
    5
    Spells
    • Name
      control water
      Amount
      at will
    8
    Spells
    • Name
      hydraulic torrent
    9
    Spells
    • Name
      chain lightning
    • Name
      horrid wilting
    Constant
    9
    Spells
    • Name
      water walk

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within 100 feet casts a fire spell
    Entries
    • The water yai flourishes their kimono and attempts a Performance check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (35 basic Reflex save).
    Name
    Shocking Douse
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • The water yai takes on the appearance of an storm giant. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of gaseous form except they retain their land Speed, double their swim Speed, and can't fly.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Traits
    • electricity
    • manipulate
    • primal
    • transmutation
    • water
    Requirements
    The water yai's last action was a successful kimono Strike
    Entries
    • The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a Performance check against the creature's Reflex DC.
    • Type
      successDegree
      Entries
      Critical Success
      The creature takes 20d6 electricity damage and is grabbed until the end of its next turn.
      Success
      As critical success, but only 10d6 electricity damage.
      Failure
      The target takes 5d6 electricity damage but is not grabbed.
      Critical Failure
      The target is unaffected.
    Name
    Enveloping Kimono

Background

Lore

No lore provided.