Monster Dossier
Water Yai
Water Yai is a fantasy monster entry from source B2.
Traits
cehugefiendgianthumanoidoniwater
Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- greater darkvision
Languages
- Languages
- common
- jotun
Skills
- Acrobatics
- 30
- Arcana
- 29
- Athletics
- 33
- Deception
- 32
- Intimidation
- 32
- Nature
- 29
- Performance
- 33
Ability Mods
- Str
- 9
- Dex
- 6
- Con
- 6
- Int
- 5
- Wis
- 9
- Cha
- 6
Items
- +2 greater striking longspear
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 27
- Ref
- 29
- Will
- 34
- Hp
- Hp
- 295
- Abilities
- regeneration 15 (deactivated by acid and fire)
Speed
- Abilities
- water walk
- Walk
- 40
- Fly
- 40
- Swim
- 50
Attacks
- Range
- Melee
- Name
- longspear
- Attack
- 35
- Traits
- evil
- magical
- reach
- Damage
- 3d8+15 piercing plus 2d6 electricity
- Types
- electricity
- piercing
- Range
- Melee
- Name
- kimono
- Attack
- 33
- Traits
- electricity
- evil
- magical
- reach
- Effects
- Enveloping Kimono
- Damage
- 3d12+12 electricity plus Enveloping Kimono
- Types
- electricity
- Range
- Melee
- Name
- fist
- Attack
- 33
- Traits
- agile
- evil
- magical
- reach
- Damage
- 3d8+15 bludgeoning plus 2d6 electricity
- Types
- bludgeoning
- electricity
- Range
- Ranged
- Name
- electric missile
- Attack
- 30
- Traits
- electricity
- evil
- magical
- range increment
- Damage
- 3d12+12 electricity plus flat-footed for 1 round
- Types
- electricity
- round
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 38
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 4
- Spells
- Name
- charm
- Amount
- 3
- Name
- darkness
- 5
- Spells
- Name
- control water
- Amount
- at will
- 8
- Spells
- Name
- hydraulic torrent
- 9
- Spells
- Name
- chain lightning
- Name
- horrid wilting
- Constant
- 9
- Spells
- Name
- water walk
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 100 feet casts a fire spell
- Entries
- The water yai flourishes their kimono and attempts a Performance check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (35 basic Reflex save).
- Name
- Shocking Douse
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- The water yai takes on the appearance of an storm giant. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of gaseous form except they retain their land Speed, double their swim Speed, and can't fly.
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Traits
- electricity
- manipulate
- primal
- transmutation
- water
- Requirements
- The water yai's last action was a successful kimono Strike
- Entries
- The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a Performance check against the creature's Reflex DC.
- Type
- successDegree
- Entries
- Critical Success
- The creature takes 20d6 electricity damage and is grabbed until the end of its next turn.
- Success
- As critical success, but only 10d6 electricity damage.
- Failure
- The target takes 5d6 electricity damage but is not grabbed.
- Critical Failure
- The target is unaffected.
- Name
- Enveloping Kimono
Background
Lore
No lore provided.