Monster Dossier

Water Wisp

Water Wisp is a fantasy monster entry from source B3.

Level 0

Traits

ntinyelementalwater

Rules & statistics

Monster Profile

Perception

6

Senses

  • Name
    darkvision
  • Name
    mist vision

Languages

Languages
  • aquan

Skills

Athletics
4
Medicine
6
Plane of water lore
4

Ability Mods

Str
2
Dex
2
Con
3
Int
0
Wis
2
Cha
0

Defenses

Ac
14
Saving Throws
Fort
8
Ref
4
Will
4
Hp
  • Hp
    20
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep
Resistances
  • Amount
    2
    Name
    fire

Speed

Walk
25
Swim
25

Attacks

  • Range
    Melee
    Name
    tendril
    Attack
    6
    Traits
    • reach
    Damage
    1d6 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • The water wisp ignores the concealed condition from mist and fog.
    Name
    Mist Vision
Mid
  • Traits
    • aura
    • air
    Entries
    • 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the water trait; a creature with the elemental and water traits gains this bonus to all attack and damage rolls.
    Name
    Resonance
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • air
    Entries
    • The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within 30 feet that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour. A wisp that uses this reaction is permanently destroyed, and it can be restored only by a wish spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
    Name
    Accord Essence
    Trigger
    An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • abjuration
    • primal
    • water
    Entries
    • The wisp puts out all fires in a single 5-foot square. It extinguishes non-magical fire of that size or smaller automatically and attempts to counteract magical fires (counteract modifier +6).
    Name
    Drench
  • Entries
    • When an water wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.
    Name
    In Concert

Background

Lore

No lore provided.