Monster Dossier

Water Orm

Water Orm is a fantasy monster entry from source B2.

Level 10

Traits

rarenhugeaquaticbeastwater

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision

Languages

Languages
  • aquan (can't speak any language)

Skills

Athletics
22
Stealth
23

Ability Mods

Str
8
Dex
5
Con
5
Int
-3
Wis
5
Cha
0

Defenses

Ac
30
Saving Throws
Fort
21
Ref
19
Will
17
Hp
  • Hp
    170

Speed

Walk
20
Swim
50

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    24
    Traits
    • reach
    Effects
    • Grab
    Damage
    2d10+11 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    24
    Traits
    • agile
    • reach
    Damage
    2d6+11 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become slowed 1, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.
    Name
    Slow Metabolism
  • Traits
    • abjuration
    • primal
    Entries
    • A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.
    Name
    Undetectable
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • Large, 2d8+8 bludgeoning, Rupture 22.
    Name
    Swallow Whole
  • Activity
    Number
    3
    Unit
    action
    Traits
    • primal
    • transmutation
    • water
    Entries
    • A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to swim, and it gains a +4 circumstance bonus to Stealth checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the concentrate trait.
    Name
    Water Travel

Background

Lore

No lore provided.