Monster Dossier

Water Mephit

Water Mephit is a fantasy monster entry from source B1.

Level 1

Traits

nsmallaquaticelementalwater

Rules & statistics

Monster Profile

Perception

3

Senses

  • Name
    darkvision

Languages

Languages
  • aquan

Skills

Athletics
6
Stealth
6

Ability Mods

Str
1
Dex
3
Con
1
Int
-2
Wis
0
Cha
0

Defenses

Ac
16
Saving Throws
Fort
7
Ref
11
Will
4
Hp
  • Hp
    20
    Abilities
    • fast healing 2 (while underwater)
Immunities
  • bleed
  • poison
  • paralyzed
  • sleep

Speed

Walk
20
Fly
25
Swim
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    8
    Traits
    • finesse
    Damage
    1d6+1 slashing
    Types
    • slashing

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • arcane
    Entries
    • The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (17 basic Reflex save). The water mephit can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    action
    Traits
    • abjuration
    • arcane
    • water
    Entries
    • The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to counteract||3|counteracting magical fires (+7 counteract modifier).
    Name
    Drench

Background

Lore

No lore provided.