Monster Dossier
Water Mephit
Water Mephit is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
3
Senses
- Name
- darkvision
Languages
- Languages
- aquan
Skills
- Athletics
- 6
- Stealth
- 6
Ability Mods
- Str
- 1
- Dex
- 3
- Con
- 1
- Int
- -2
- Wis
- 0
- Cha
- 0
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 7
- Ref
- 11
- Will
- 4
- Hp
- Hp
- 20
- Abilities
- fast healing 2 (while underwater)
- Immunities
- bleed
- poison
- paralyzed
- sleep
Speed
- Walk
- 20
- Fly
- 25
- Swim
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 8
- Traits
- finesse
- Damage
- 1d6+1 slashing
- Types
- slashing
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- arcane
- Entries
- The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (17 basic Reflex save). The water mephit can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- action
- Traits
- abjuration
- arcane
- water
- Entries
- The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical fires automatically and attempts to counteract||3|counteracting magical fires (+7 counteract modifier).
- Name
- Drench
Background
Lore
No lore provided.