Monster Dossier

Warsworn

Warsworn ALTERNATE WARSWORNS While uniquely terrible, war is not the only tragedy that can lead to mass deaths. Other forms of mass undead, similar to w...

Level 16

Traits

uncommonnegargantuanundead

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision

Languages

Languages
  • common (can't speak any language)

Skills

Athletics
33

Ability Mods

Str
9
Dex
5
Con
7
Int
-1
Wis
5
Cha
5

Defenses

Ac
37
Saving Throws
Fort
29
Ref
25
Will
27
Hp
  • Hp
    350
    Abilities
    • negative healing
Immunities
  • poison
  • death effects
  • disease
  • paralyze
  • unconscious

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    corpse wave
    Attack
    32
    Traits
    • magical
    Effects
    • energy drain
    Damage
    4d12+9 bludgeoning plus energy drain
    Types
    • bludgeoning
  • Range
    Melee
    Name
    animated weapon
    Attack
    30
    Traits
    • agile
    • magical
    • reach
    • versatile
    • versatile
    Damage
    four of the weapon's damage dice +9 of the weapon's damage type
    Types
    • of
  • Range
    Ranged
    Name
    scrap ball
    Attack
    28
    Traits
    • magical
    • range increment
    Effects
    • plummet
    Damage
    4d12+9 bludgeoning plus plummet
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 100 feet, 35
    Name
    Frightful Presence
Bot
  • Activity
    Number
    1
    Unit
    free
    Traits
    • death
    • divine
    • necromancy
    Trigger
    The warsworn moves into a dying creature's space.
    Entries
    • The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect.
    Name
    Absorb
  • Traits
    • divine
    • evocation
    Entries
    • The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strike||Strikes with a reach of 100 feet.
    Name
    Animated Weapons
  • Traits
    • divine
    • necromancy
    Entries
    • When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a 35 Fortitude save or become drained 2 and doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.
    Name
    Energy Drain
  • Entries
    • A creature hit by a warsworn's scrap ball Strike must attempt a 37 Reflex save. On a failure, the target falls prone; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (37 to Escape).
    Name
    Plummet
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Huge or smaller, corpse wave, 37
    Name
    Trample

Background

Lore

Warsworn

ALTERNATE WARSWORNS

While uniquely terrible, war is not the only tragedy that can lead to mass deaths. Other forms of mass undead, similar to warsworn, can sometimes arise from causes such as famine or disaster. Flamesworn rise from large crowds killed by fire, while plagueborn rise when entire townships or even cities perish to disease.

A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.