Monster Dossier
Warsworn
Warsworn ALTERNATE WARSWORNS While uniquely terrible, war is not the only tragedy that can lead to mass deaths. Other forms of mass undead, similar to w...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
Languages
- Languages
- common (can't speak any language)
Skills
- Athletics
- 33
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 7
- Int
- -1
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 37
- Saving Throws
- Fort
- 29
- Ref
- 25
- Will
- 27
- Hp
- Hp
- 350
- Abilities
- negative healing
- Immunities
- poison
- death effects
- disease
- paralyze
- unconscious
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- corpse wave
- Attack
- 32
- Traits
- magical
- Effects
- energy drain
- Damage
- 4d12+9 bludgeoning plus energy drain
- Types
- bludgeoning
- Range
- Melee
- Name
- animated weapon
- Attack
- 30
- Traits
- agile
- magical
- reach
- versatile
- versatile
- Damage
- four of the weapon's damage dice +9 of the weapon's damage type
- Types
- of
- Range
- Ranged
- Name
- scrap ball
- Attack
- 28
- Traits
- magical
- range increment
- Effects
- plummet
- Damage
- 4d12+9 bludgeoning plus plummet
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 100 feet, 35
- Name
- Frightful Presence
- Bot
- Activity
- Number
- 1
- Unit
- free
- Traits
- death
- divine
- necromancy
- Trigger
- The warsworn moves into a dying creature's space.
- Entries
- The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect.
- Name
- Absorb
- Traits
- divine
- evocation
- Entries
- The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strike||Strikes with a reach of 100 feet.
- Name
- Animated Weapons
- Traits
- divine
- necromancy
- Entries
- When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a 35 Fortitude save or become drained 2 and doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.
- Name
- Energy Drain
- Entries
- A creature hit by a warsworn's scrap ball Strike must attempt a 37 Reflex save. On a failure, the target falls prone; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (37 to Escape).
- Name
- Plummet
- Activity
- Number
- 3
- Unit
- action
- Entries
- Huge or smaller, corpse wave, 37
- Name
- Trample
Background
Lore
Warsworn
ALTERNATE WARSWORNS
While uniquely terrible, war is not the only tragedy that can lead to mass deaths. Other forms of mass undead, similar to warsworn, can sometimes arise from causes such as famine or disaster. Flamesworn rise from large crowds killed by fire, while plagueborn rise when entire townships or even cities perish to disease.
A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.