Monster Dossier
Waldgeist
Waldgeist is a fantasy monster entry from source BotD.
Traits
uncommonnesmallincorporealspiritundead
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
Languages
- Languages
- arboreal
- common
- sylvan
- Abilities
- speak with plants
Skills
- Acrobatics
- 16
- Intimidation
- 16
- Nature
- 18
- Stealth
- 18
- Woodland lore
- Std
- 21
- Note
- applies only to the woodland the waldgeist is bonded to
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 3
- Int
- 3
- Wis
- 6
- Cha
- 4
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 13
- Ref
- 16
- Will
- 18
- Hp
- Hp
- 100
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
- Resistances
- Name
- all damage
- Amount
- 5
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 30
Attacks
- Range
- Melee
- Traits
- finesse
- magical
- Name
- lignifying hand
- Attack
- 18
- Damage
- 2d8+7 negative plus lignify
- Range
- Melee
- Traits
- reach
- Name
- branch
- Attack
- 20
- Damage
- 2d12+9 bludgeoning. While a waldgeist possesses a tree, any damage that would be dealt to the waldgeist is instead dealt to the tree. The tree has 60 Hit Points. When the tree is reduced to 0 Hit Points, the waldgeist is immediately ejected, and the tree is destroyed.
Spellcasting
- Tradition
- primal
- Type
- Innate
- DC
- 24
- Attack
- 16
- Entry
- 0
- Level
- 4
- Spells
- Name
- tanglefoot
- 2
- Spells
- Name
- entangle
- Amount
- at will
- 3
- Spells
- Name
- wall of thorns
- 5
- Spells
- Name
- tree stride
- Constant
- 4
- Spells
- Name
- speak with plants
Abilities
- Mid
- Name
- Forest Guardian
- Entries
- A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down.
- A waldgeist that hears such a sound must succeed at a 26 Will save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland. A waldgeist that succeeds at their saving throw is temporarily immune for 10 minutes.
- Name
- Woodland Dependent
- Entries
- A waldgeist is mystically bonded to a single forest, jungle, orchard, grove, or other similar large, wooded area and must remain within it. If the waldgeist moves outside their bonded woodland, they're immediately destroyed.
- Bot
- Name
- Lignify
- Traits
- incapacitation
- primal
- transmutation
- Entries
- The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying hand Strike must succeed at a 24 Fortitude save or become slowed||slowed 1 (or slowed||slowed 2 on a critical failure). Further failed saves against lignify increases the slowed condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes petrified, except they're transformed into wood instead of stone.
- Name
- Possess Tree
- Activity
- Number
- 2
- Unit
- action
- Traits
- primal
- transmutation
- Frequency
- Number
- 1
- Interval
- 10
- Unit
- minute
- Entries
- The waldgeist touches a tree to merge with it, possessing it for up to 1 minute. They can end this possession early as a free action at the start of their turn. While the waldgeist possesses a tree, they lose the incorporeal trait, fly Speed, all resistances, their non-constant spells, and their lignifying hand Strike. Additionally, their size increases to Huge, they gain resistance 5 to bludgeoning and piercing damage, weakness 10 to fire, Speed 20 feet, and the following branch Strike.
Background
Lore
No lore provided.