Monster Dossier

Waldgeist

Waldgeist is a fantasy monster entry from source BotD.

Level 8

Traits

uncommonnesmallincorporealspiritundead

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • arboreal
  • common
  • sylvan
Abilities
  • speak with plants

Skills

Acrobatics
16
Intimidation
16
Nature
18
Stealth
18
Woodland lore
Std
21
Note
applies only to the woodland the waldgeist is bonded to

Ability Mods

Str
-5
Dex
6
Con
3
Int
3
Wis
6
Cha
4

Defenses

Ac
26
Saving Throws
Fort
13
Ref
16
Will
18
Hp
  • Hp
    100
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • precision
  • unconscious
Resistances
  • Name
    all damage
    Amount
    5
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
30

Attacks

  • Range
    Melee
    Traits
    • finesse
    • magical
    Name
    lignifying hand
    Attack
    18
    Damage
    2d8+7 negative plus lignify
  • Range
    Melee
    Traits
    • reach
    Name
    branch
    Attack
    20
    Damage
    2d12+9 bludgeoning. While a waldgeist possesses a tree, any damage that would be dealt to the waldgeist is instead dealt to the tree. The tree has 60 Hit Points. When the tree is reduced to 0 Hit Points, the waldgeist is immediately ejected, and the tree is destroyed.

Spellcasting

  • Tradition
    primal
    Type
    Innate
    DC
    24
    Attack
    16
    Entry
    0
    Level
    4
    Spells
    • Name
      tanglefoot
    2
    Spells
    • Name
      entangle
      Amount
      at will
    3
    Spells
    • Name
      wall of thorns
    5
    Spells
    • Name
      tree stride
    Constant
    4
    Spells
    • Name
      speak with plants

Abilities

Mid
  • Name
    Forest Guardian
    Entries
    • A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down.
    • A waldgeist that hears such a sound must succeed at a 26 Will save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland. A waldgeist that succeeds at their saving throw is temporarily immune for 10 minutes.
  • Name
    Woodland Dependent
    Entries
    • A waldgeist is mystically bonded to a single forest, jungle, orchard, grove, or other similar large, wooded area and must remain within it. If the waldgeist moves outside their bonded woodland, they're immediately destroyed.
Bot
  • Name
    Lignify
    Traits
    • incapacitation
    • primal
    • transmutation
    Entries
    • The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying hand Strike must succeed at a 24 Fortitude save or become slowed||slowed 1 (or slowed||slowed 2 on a critical failure). Further failed saves against lignify increases the slowed condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes petrified, except they're transformed into wood instead of stone.
  • Name
    Possess Tree
    Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • transmutation
    Frequency
    Number
    1
    Interval
    10
    Unit
    minute
    Entries
    • The waldgeist touches a tree to merge with it, possessing it for up to 1 minute. They can end this possession early as a free action at the start of their turn. While the waldgeist possesses a tree, they lose the incorporeal trait, fly Speed, all resistances, their non-constant spells, and their lignifying hand Strike. Additionally, their size increases to Huge, they gain resistance 5 to bludgeoning and piercing damage, weakness 10 to fire, Speed 20 feet, and the following branch Strike.

Background

Lore

No lore provided.