Monster Dossier

Vrock

Vrock is a fantasy monster entry from source B1.

Level 9

Traits

celargedemonfiend

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
18
Intimidation
18
Performance
18
Religion
18
Stealth
18
Survival
16

Ability Mods

Str
6
Dex
3
Con
5
Int
2
Wis
3
Cha
3

Defenses

Ac
28
Saving Throws
Fort
20
Ref
18
Will
15
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    185
Weaknesses
  • Amount
    10
    Name
    cold iron
  • Amount
    10
    Name
    good
Resistances
  • Amount
    10
    Name
    electricity

Speed

Walk
25
Fly
35

Attacks

  • Range
    Melee
    Name
    beak
    Attack
    21
    Traits
    • evil
    • magical
    • reach
    Damage
    3d8+9 piercing plus 1d6 evil
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    21
    Traits
    • agile
    • evil
    • magical
    • reach
    Damage
    3d6+9 slashing plus 1d6 evil
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    talon
    Attack
    19
    Traits
    • agile
    • evil
    • magical
    • reach
    Damage
    2d6+8 slashing plus 1d6 evil
    Types
    • evil
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    26
    Entry
    2
    Spells
    • Name
      mirror image
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strike||Strikes with its talons against that creature instead of 1 Strike.
    Name
    Attack of Opportunity
  • Entries
    • A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against calm emotions or a similar effect forcing them to be peaceful, a vrock takes 4d6 mental damage.
    Name
    Peace Vulnerability
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • divine
    • electricity
    • evocation
    • manipulate
    • move
    Entries
    • The vrock dances in flight and chants to create a ruinous explosion of electricity. If more vrocks within 30 feet want to join the dance, the vrock can delay the dance to wait for more vrocks; in that case, the effect occurs after the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that round of the dance. Each non-demon creature in a 20-foot emanation from any of the dancing vrocks takes 2d12 electricity damage (28 basic Reflex save). For each additional vrock that joins the dance, the damage increases by 1d12 and the save DC increases by 1 (to a maximum of four vrocks dealing 5d12 damage with a 31 save). The vrocks can continue dancing by using Dance of Ruin each round, for up to 3 rounds in total. The emanation's size increases by 20 feet each round, and the damage increases by 1d12 per vrock each round.
    Name
    Dance of Ruin
  • Activity
    Number
    1
    Unit
    action
    Traits
    • disease
    • poison
    Entries
    • The vrock emits a cloud of spores from their body, dealing 2d8 poison damage to all adjacent creatures. Each creature damaged this way must succeed at a 28 Fortitude save or take 2d8 persistent damage||persistent piercing damage as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in 1d4 days if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an Interact action). Once the vrock uses Spore Cloud, the ability can't be used for 1d6 rounds.
    Name
    Spore Cloud
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • divine
    • incapacitation
    • sonic
    Frequency
    Unit
    minute
    Number
    1
    Entries
    • The vrock emits a shrill screech. Each non-demon creature within a 30-foot burst must attempt a 28 Fortitude save. On a failure, the creature is stunned 2, and on a critical failure, it's stunned 3.
    Name
    Stunning Screech

Background

Lore

No lore provided.