Monster Dossier
Vrethair Of Thaegouked
Vrethair Of Thaegouked is a fantasy monster entry from source EC3.
Traits
uncommoncemediumundead
Rules & statistics
Monster Profile
Perception
20
Senses
- Name
- darkvision
- Name
- detect alignment (good only)
Languages
- Languages
- common
- draconic
- infernal
Skills
- Athletics
- 20
- Intimidation
- 23
- Religion
- 22
- Thaegouked lore
- 19
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 5
- Int
- 1
- Wis
- 4
- Cha
- 7
Items
- +1 striking spiked gauntlet
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 19
- Ref
- 20
- Will
- 22
- Hp
- Hp
- 200
- Abilities
- negative healing
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- unholy spiked gauntlet
- Attack
- 22
- Traits
- agile
- free-hand
- Damage
- 2d4+10 piercing plus 1d6 evil
- Types
- evil
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 28
- Entry
- 1
- Spells
- Name
- ray of enfeeblement
- 2
- Spells
- Name
- darkness
- Amount
- 3
- 3
- Spells
- Name
- crisis of faith
- Name
- harm
- Amount
- at will
- Name
- meld into stone
- 5
- Spells
- Name
- ravening maw
- Source
- EC3
- Constant
- 5
- Spells
- Name
- detect alignment
- Notes
- good only
Abilities
- Top
- Entries
- Multiple vrethairs can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five vrethairs. The ritual to form a cabal (or to welcome new vrethairs into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the vrethairs become magically bound to one another. All vrethairs in a cabal gain the cleric domain spells granted by each individual vrethair's deity, and each vrethair's focus pool increases to 3 Focus Points. As long as the cabal exists, vrethairs in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more vrethairs that remain within 1 mile of one another.
- Name
- Cabal
- Entries
- A vrethair is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The vrethair's creators select two domains from their deity; the vrethair can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The vrethair can cast the deity's other granted cleric spells as divine innate spells. Most vrethairs have 2 Focus Points in their focus pool. The vrethair presented here is a vrethair of Thaegouked|EC3.
- Name
- Vrethair Deity
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- auditory
- divine
- evil
- Trigger
- A creature within 30 feet uses the Sustain a Spell action to sustain a divine spell or the Cast a Spell action to cast a divine spell with a verbal component
- Entries
- The vrethair warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a 29 Will saving throw or their spell is disrupted and their action wasted.
- Name
- Perverse Prayer
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- concentrate
- divine
- evil
- necromancy
- Requirements
- The vrethair is in a cabal of three or more members, two of which are within 60 feet and have used
- Name
- Assault the Soul
- Entries
- Communion within the last round; The vrethair casts bind soul, spirit blast, or spiritual epidemic (31)
- Once a vrethair has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again.
- Name
- Cabal
- Activity
- Number
- 2
- Unit
- action
- Traits
- auditory
- concentrate
- Entries
- With murmurs and chants, the vrethair casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location.
- Name
- Cabal Communion
- Activity
- Number
- 2
- Unit
- action
- Traits
- curse
- divine
- evil
- Entries
- Recalling the cruelty of the foul ritual that birthed it, the vrethair curses an enemy with a fragment of its blasphemy. The vrethair targets one creature within 30 feet, which must attempt a 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession—such as a divine spellcasting focus, holy text, fetish, or rendering of a deity—becomes physically corrupted in a way that debases the deity's tenets (a depiction of Baimoraimou's songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is stupefied|CRB|stupefied 2 as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a remove curse spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to vrethairs' Curse of Defiled Idols for 1 day.
- Name
- Curse of Defiled Idols
Background
Lore
No lore provided.