Monster Dossier

Vrethair Of Thaegouked

Vrethair Of Thaegouked is a fantasy monster entry from source EC3.

Level 10

Traits

uncommoncemediumundead

Rules & statistics

Monster Profile

Perception

20

Senses

  • Name
    darkvision
  • Name
    detect alignment (good only)

Languages

Languages
  • common
  • draconic
  • infernal

Skills

Athletics
20
Intimidation
23
Religion
22
Thaegouked lore
19

Ability Mods

Str
6
Dex
4
Con
5
Int
1
Wis
4
Cha
7

Items

  • +1 striking spiked gauntlet

Defenses

Ac
30
Saving Throws
Fort
19
Ref
20
Will
22
Hp
  • Hp
    200
    Abilities
    • negative healing
Weaknesses
  • Amount
    10
    Name
    good

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    unholy spiked gauntlet
    Attack
    22
    Traits
    • agile
    • free-hand
    Damage
    2d4+10 piercing plus 1d6 evil
    Types
    • evil
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    28
    Entry
    1
    Spells
    • Name
      ray of enfeeblement
    2
    Spells
    • Name
      darkness
      Amount
      3
    3
    Spells
    • Name
      crisis of faith
    • Name
      harm
      Amount
      at will
    • Name
      meld into stone
    5
    Spells
    • Name
      ravening maw
      Source
      EC3
    Constant
    5
    Spells
    • Name
      detect alignment
      Notes
      • good only

Abilities

Top
  • Entries
    • Multiple vrethairs can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five vrethairs. The ritual to form a cabal (or to welcome new vrethairs into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the vrethairs become magically bound to one another. All vrethairs in a cabal gain the cleric domain spells granted by each individual vrethair's deity, and each vrethair's focus pool increases to 3 Focus Points. As long as the cabal exists, vrethairs in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more vrethairs that remain within 1 mile of one another.
    Name
    Cabal
  • Entries
    • A vrethair is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The vrethair's creators select two domains from their deity; the vrethair can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The vrethair can cast the deity's other granted cleric spells as divine innate spells. Most vrethairs have 2 Focus Points in their focus pool. The vrethair presented here is a vrethair of Thaegouked|EC3.
    Name
    Vrethair Deity
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • auditory
    • divine
    • evil
    Trigger
    A creature within 30 feet uses the Sustain a Spell action to sustain a divine spell or the Cast a Spell action to cast a divine spell with a verbal component
    Entries
    • The vrethair warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a 29 Will saving throw or their spell is disrupted and their action wasted.
    Name
    Perverse Prayer
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • concentrate
    • divine
    • evil
    • necromancy
    Requirements
    The vrethair is in a cabal of three or more members, two of which are within 60 feet and have used
    Name
    Assault the Soul
  • Entries
    • Communion within the last round; The vrethair casts bind soul, spirit blast, or spiritual epidemic (31)
    • Once a vrethair has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again.
    Name
    Cabal
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • concentrate
    Entries
    • With murmurs and chants, the vrethair casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location.
    Name
    Cabal Communion
  • Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • divine
    • evil
    Entries
    • Recalling the cruelty of the foul ritual that birthed it, the vrethair curses an enemy with a fragment of its blasphemy. The vrethair targets one creature within 30 feet, which must attempt a 29 Will save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession—such as a divine spellcasting focus, holy text, fetish, or rendering of a deity—becomes physically corrupted in a way that debases the deity's tenets (a depiction of Baimoraimou's songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is stupefied|CRB|stupefied 2 as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a remove curse spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to vrethairs' Curse of Defiled Idols for 1 day.
    Name
    Curse of Defiled Idols

Background

Lore

No lore provided.