Monster Dossier
Vishou Kevaidair
Male drow mummy mage (Bestiary 136, 240)
Traits
uniquenemediummummyundead
Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- common
- elven
- necril
- undercommon
Skills
- Acrobatics
- 31
- Arcana
- 33
- Deception
- 38
- Diplomacy
- 34
- Intimidation
- 36
- Occultism
- 35
- Religion
- 28
- Society
- 33
- Stealth
- 31
- Kevaidair lore
- 31
Ability Mods
- Str
- 2
- Dex
- 6
- Con
- 4
- Int
- 6
- Wis
- 3
- Cha
- 9
Items
- circlet of persuasion
- +2 greater striking hand crossbow (10 bolts)
- scroll of heroism (9th)
- scroll of maze
- scroll of unrelenting observation
- wand of manifold missiles (7th)
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 30
- Ref
- 32
- Will
- 33
- Abilities
- +1 status to all saves vs. magical effects and positive effects
- +2 status to all saves vs. mental effects
- Hp
- Hp
- 380
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- sleep
- unconscious
- Weaknesses
- Amount
- 15
- Name
- fire
- Resistances
- Amount
- 20
- Name
- electricity
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 34
- Traits
- agile
- finesse
- Effects
- insidious mummy rot
- Damage
- 4d10+12 bludgeoning plus insidious mummy rot
- Types
- bludgeoning
- Range
- Ranged
- Name
- hand crossbow
- Attack
- 36
- Traits
- range increment
- reload
- Effects
- insidious mummy rot
- Damage
- 3d6+12 piercing plus insidious mummy rot
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- occult
- DC
- 41
- Entry
- 0
- Level
- 10
- Spells
- Name
- detect magic
- Name
- ghost sound
- Name
- mage hand
- Name
- read aura
- Name
- sigil
- 1
- Slots
- 4
- Spells
- Name
- charm
- Name
- floating disk
- Name
- illusory object
- Name
- item facade
- 2
- Slots
- 4
- Spells
- Name
- augury
- Name
- blur
- Name
- hideous laughter
- Name
- invisibility
- 3
- Slots
- 4
- Spells
- Name
- blindness
- Name
- clairaudience
- Name
- dispel magic
- Name
- nondetection
- 4
- Slots
- 4
- Spells
- Name
- clairvoyance
- Name
- fly
- Name
- read omens
- Name
- suggestion
- 5
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- hallucination
- Name
- shadow blast
- Name
- synaptic pulse
- 6
- Slots
- 4
- Spells
- Name
- feeblemind
- Name
- mislead
- Name
- repulsion
- Name
- true seeing
- 7
- Slots
- 5
- Spells
- Name
- duplicate foe
- Name
- paralyze
- Name
- visions of danger
- Name
- warp mind
- 8
- Slots
- 4
- Spells
- Name
- magic missile
- Name
- phantasmal calamity
- Name
- scintillating pattern
- Name
- uncontrollable dance
- 9
- Slots
- 4
- Spells
- Name
- dispel magic
- Name
- foresight
- Name
- overwhelming presence
- Name
- telepathic demand
- 10
- Slots
- 1
- Spells
- Name
- time stop
- Type
- Innate
- Tradition
- divine
- DC
- 41
- Entry
- 0
- Level
- 10
- Spells
- Name
- dancing lights
- 2
- Spells
- Name
- darkness
- Amount
- at will
- Name
- faerie fire
- Amount
- at will
- 8
- Spells
- Name
- moment of renewal
Abilities
- Mid
- Traits
- divine
- necromancy
- Entries
- When Vishou is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next 1d10 days.
- His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a consecrate ritual is first cast upon it. Once Vishou's rejuvenation is complete, he steps out of the mirror.
- Name
- Mirror Rejuvenation
- Traits
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
- Entries
- 30 feet. Living creatures are frightened|CRB|frightened 2 while in Vishou's utter despair aura. They can't naturally recover from this fear while in the area but lose the frightened condition immediately upon leaving the area. When a creature first enters the aura, it must succeed at a 39 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours.
- Name
- Utter Despair
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Vishou can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to the usual trigger.
- He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success.
- Name
- Attack of Opportunity
- Bot
- Traits
- divine
- necromancy
- Entries
- Vishou can deliver insidious mummy rot through any weapons he wields.
- Name
- Channel Rot
- Entries
- Vishou has an undead raven named Faleidraegro as a familiar. Faleidraegro can fly, has negative healing, shares all of Vishou's immunities, and grants him an additional 7th-level spell slot (already incorporated into the stat block).
- Name
- Familiar
- Type
- affliction
- Name
- Insidious Mummy Rot
- Traits
- curse
- disease
- divine
- necromancy
- Note
- This disease and damage from it can't be healed until the curse is removed. A creature killed by this curse turns to sand and can't be resurrected except by a 9th-level resurrect ritual or similar magic
- DC
- 39
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 15d6 negative damage and stupefied|CRB|stupefied 2
- Duration
- 1 day
Background
Lore
No lore provided.