Monster Dossier

Viper Vine

Viper Vine is a fantasy monster entry from source B2.

Level 13

Traits

nlargeplant

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Skills

Athletics
27
Stealth
24

Ability Mods

Str
8
Dex
5
Con
7
Int
-4
Wis
5
Cha
-3

Defenses

Ac
33
Saving Throws
Fort
26
Ref
24
Will
22
Hp
  • Hp
    270
Resistances
  • Amount
    15
    Name
    poison

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    27
    Traits
    • reach
    Damage
    3d6+11 piercing plus 3d6 poison
    Types
    • piercing
    • poison
  • Range
    Melee
    Name
    vine
    Attack
    27
    Traits
    • agile
    • reach
    Effects
    • Grab
    Damage
    3d10+11 bludgeoning plus Grab
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming slowed 1 for 1d4 rounds.
    Name
    Cold Vulnerability
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • enchantment
    • incapacitation
    • mental
    • poison
    Entries
    • The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a 33 Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.
      Success
      The creature is sickened 1.
      Failure
      The creature is fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.
      Critical Failure
      As failure, plus the creature is stupefied 2 for 24 hours.
    Name
    Captivating Pollen
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 3d8+8 bludgeoning, 33
    Name
    Constrict

Background

Lore

No lore provided.