Monster Dossier
Vilderavn
Vilderavn is a fantasy monster entry from source B3.
Traits
rarenemediumfey
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- greater darkvision
- Name
- true seeing
Languages
- Languages
- aklo
- common
- infernal
- sylvan
- Abilities
- tongues
Skills
- Acrobatics
- 30
- Athletics
- 32
- Deception
- 29
- Society
- 24
- Stealth
- 32
- Heraldry lore
- 26
- Warfare lore
- 26
Ability Mods
- Str
- 8
- Dex
- 6
- Con
- 5
- Int
- 4
- Wis
- 4
- Cha
- 7
Defenses
- Ac
- 40
- Saving Throws
- Fort
- 25
- Ref
- 30
- Will
- 28
- Hp
- Hp
- 300
- Immunities
- curses
- death effects
- drained
- fear
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Walk
- 40
- Fly
- 120
Attacks
- Range
- Melee
- Name
- greatsword
- Attack
- 34
- Traits
- magical
- versatile
- Effects
- bloodbird
- Damage
- 3d12+16 slashing plus bloodbird
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 32
- Traits
- magical
- Effects
- bloodbird
- Damage
- 3d8+16 piercing plus bloodbird
- Types
- piercing
- Range
- Melee
- Name
- talon
- Attack
- 32
- Traits
- agile
- magical
- Effects
- bloodbird
- Damage
- 3d8+16 slashing plus bloodbird
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 37
- Entry
- 5
- Spells
- Name
- crushing despair
- Amount
- at will
- Name
- modify memory
- Name
- outcast's curse
- Amount
- at will
- Name
- suggestion
- Amount
- at will
- 8
- Spells
- Name
- ethereal jaunt
- Name
- suggestion
- Constant
- 6
- Spells
- Name
- tongues
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 30 feet, 35. As frightful presence (page 305), plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.
- Name
- Aura of Disquietude
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Traits
- curse
- occult
- Entries
- A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6 persistent damage||persistent bleed damage that's difficult to stanch. The DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.
- Name
- Bloodbird
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- occult
- polymorph
- transmutation; page 304
- Entries
- The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strike||Strikes only in a form that has that body part, and their greatsword only in knight form.
- Name
- Change Shape
- Traits
- necromancy
- occult
- Entries
- If the vilderavn kills a humanoid target with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.
- Name
- Souleater
Background
Lore
No lore provided.