Monster Dossier

Vermlek

Vermlek is a fantasy monster entry from source EC1.

Level 3

Traits

cemediumdemonfiend

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
8
Athletics
10
Deception
7
Stealth
8

Ability Mods

Str
3
Dex
1
Con
4
Int
0
Wis
1
Cha
2

Defenses

Ac
Std
16
While Inhabiting a Body
19
Saving Throws
Fort
11
Ref
8
Will
6
Hp
  • Hp
    55
Weaknesses
  • Amount
    5
    Name
    cold iron
  • Amount
    5
    Name
    good
  • Amount
    5
    Name
    sonic

Speed

Walk
25
Burrow
15

Attacks

  • Range
    Melee
    Name
    bite
    Attack
    12
    Damage
    2d8+3 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    fist
    Attack
    12
    Traits
    • agile
    Damage
    2d6+3 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    longsword
    Attack
    12
    Traits
    • versatile
    Damage
    1d8+4 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    19
    Attack
    11
    Entry
    3
    Spells
    • Name
      fear
    • Name
      harm

Abilities

Mid
  • Entries
    • Worm demons can't stand the sight of a good meal presented and then swiftly taken away. Whenever a dying creature within sight of the worm demon has its dying condition removed, the worm demon takes 1d6 mental damage.
    Name
    Recoil from Wasted Opportunities
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • manipulate
    Requirements
    The worm demon is Inhabiting a Body
    Entries
    • The worm demon crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk.
    Name
    Abandon Body
  • Activity
    Number
    3
    Unit
    action
    Traits
    • manipulate
    Entries
    • The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body.
    Name
    Inhabit Body
  • Traits
    • emotion
    • fear
    • mental
    • visual
    Entries
    • Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a 19 Will save or become frightened|CRB|frightened 1.
    • On a critical failure, the creature is frightened|CRB|frightened 1 and sickened|CRB|sickened 1. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.
    Name
    Unsettling Movement

Background

Lore

No lore provided.