Monster Dossier

Verdurous Ooze

Verdurous Ooze is a fantasy monster entry from source B2.

Level 6

Traits

nmediummindlessooze

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    motion sense
    Range
    60
  • Name
    no vision

Skills

Athletics
15
Stealth
Std
4
In tall grass or undergrowth
10

Ability Mods

Str
5
Dex
-4
Con
5
Int
-5
Wis
0
Cha
-5

Defenses

Ac
12
Saving Throws
Fort
17
Ref
8
Will
10
Hp
  • Hp
    157
Immunities
  • acid
  • mental
  • piercing
  • precision
  • slashing
  • critical hits
  • unconscious
  • visual

Speed

Walk
15

Attacks

  • Range
    Melee
    Name
    pseudopod
    Attack
    15
    Effects
    • Grab
    Damage
    2d6+7 bludgeoning plus 1d6 acid and Grab
    Types
    • acid
    • bludgeoning

Abilities

Top
  • Entries
    • An amoeba swarm can sense nearby creatures through vibration and air or water movement.
    Name
    Motion Sense
Mid
  • Entries
    • A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
    Name
    Corrosive Surface
  • Traits
    • aura
    • primal
    • transmutation
    Entries
    • 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain||3|terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.
    Name
    Enliven Foliage
  • Entries
    • When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
    Name
    Split
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 2d6 bludgeoning plus 1d6 acid, 24
    Name
    Constrict
  • Activity
    Number
    2
    Unit
    action
    Traits
    • incapacitation
    • mental
    • poison
    • sleep
    Entries
    • The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a 24 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
      Success
      The creature is stupefied 1 for 1 round.
      Failure
      The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
      Critical Failure
      The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
    Name
    Sleep Gas
  • Entries
    • A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials.
    Name
    Verdurous Ooze Acid

Background

Lore

No lore provided.