Monster Dossier

Veiled Master

Veiled Master is a fantasy monster entry from source B1.

Level 14

Traits

rarelelargeaberrationaquatic

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • lomos
  • aquan
  • common
  • undercommon
Abilities
  • tongues

Skills

Arcana
27
Athletics
24
Deception
28
Intimidation
26
Occultism
29
Society
27
Stealth
24
Lore
Std
29
Note
any one subcategory

Ability Mods

Str
6
Dex
6
Con
8
Int
7
Wis
5
Cha
6

Defenses

Ac
34
Saving Throws
Fort
26
Ref
22
Will
24
Abilities
  • +2 status to all saves vs. magic
Hp
  • Hp
    270
Immunities
  • electricity
  • mental
  • controlled

Speed

Walk
10
Swim
80

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    30
    Traits
    • agile
    • magical
    • reach
    Effects
    • slime
    Damage
    3d10+12 slashing plus slime
    Types
    • slashing
  • Range
    Melee
    Name
    fangs
    Attack
    28
    Traits
    • agile
    • magical
    • reach
    • versatile
    Effects
    • slime
    • consume memories
    Damage
    3d8+12 piercing plus slime and consume memories
    Types
    • piercing
  • Range
    Melee
    Name
    tentacle
    Attack
    28
    Traits
    • agile
    • electricity
    • magical
    • reach
    Effects
    • thoughtlance
    Damage
    7d6 electricity plus thoughtlance
    Types
    • electricity

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    37
    Entry
    3
    Spells
    • Name
      hypnotic pattern
      Amount
      at will
    • Name
      levitate
      Amount
      at will
    • Name
      mind reading
      Amount
      at will
    • Name
      secret page
      Amount
      at will
    5
    Spells
    • Name
      dimension door
      Amount
      3
    • Name
      hallucinatory terrain
      Amount
      at will
    • Name
      illusory object
      Amount
      at will
    6
    Spells
    • Name
      dominate
      Amount
      3
    7
    Spells
    • Name
      veil
      Amount
      at will
    8
    Spells
    • Name
      illusory scene
      Amount
      at will
    • Name
      suggestion
      Amount
      3
    9
    Spells
    • Name
      project image
      Amount
      at will
    Constant
    5
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • aura
    • disease
    Entries
    • 30 feet. While underwater, a vidileth exudes a cloud of transparent slime. An air-breathing creature adjacent to a vidileth must succeed at a 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours.
    Name
    Mucus Cloud
Bot
  • Activity
    Number
    1
    Unit
    free
    Traits
    • concentrate
    • occult
    • polymorph
    • transmutation
    Entries
    • Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strike||Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strike||Strikes, but these attacks lack the veiled master's slime.
    Name
    Change Shape
  • Traits
    • mental
    • occult
    Entries
    • When a veiled master makes a fangs Strike against a creature, it can consume some of that creature's memories. The target must succeed at a 37 Fortitude saving throw or become stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature's memories (subject to the GM's discretion).
    Name
    Consume Memories
  • Traits
    • enchantment
    • occult
    Entries
    • When a veiled master successfully casts dominate on a creature, a suggestion spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the veiled master, so the creature can cast dominate again, but a veiled master can set the suggestion to different orders if it wishes.
    Name
    Delayed Suggestion
  • Type
    affliction
    Traits
    • curse
    • occult
    • virulent
    Note
    A remove disease spell can counteract this curse, but immunity to disease offers no protection against it.
    DC
    36
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      no ill effect
      Duration
      1 round
    • Stage
      2
      Entry
      the victim's skin softens, inflicting drained 1
      Duration
      1 round
    • Stage
      3
      Entry
      the victim's skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1
      Duration
      permanent
    Name
    Slime
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets.
    Name
    Tentacle Flurry
  • Traits
    • curse
    • enchantment
    • occult
    Entries
    • A creature touched by the veiled master's tentacles, whether those tentacles deal damage or not, must attempt a 34 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.
    Name
    Thoughtlance

Background

Lore

No lore provided.