Monster Dossier
Vaspercham
Vaspercham is a fantasy monster entry from source B2.
Traits
cehugeaberrationaquatic
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
- Name
- see invisibility
Languages
- Languages
- aklo
Skills
- Arcana
- 33
- Athletics
- 33
- Deception
- 31
- Intimidation
- 29
- Sea lore
- 33
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- 8
- Wis
- 5
- Cha
- 6
Defenses
- Ac
- 41
- Saving Throws
- Fort
- 31
- Ref
- 25
- Will
- 32
- Hp
- Hp
- 335
- Weaknesses
- Amount
- 15
- Name
- fire
- Resistances
- Amount
- 10
- Name
- cold
- Amount
- 10
- Name
- electricity
Speed
- Walk
- 20
- Swim
- 50
Attacks
- Range
- Melee
- Name
- tentacle
- Attack
- 33
- Traits
- agile
- magical
- reach
- Effects
- hallucinatory brine
- Damage
- 3d10+16 bludgeoning plus hallucinatory brine
- Types
- bludgeoning
- Range
- Ranged
- Name
- water blast
- Attack
- 33
- Traits
- brutal
- magical
- range increment
- water
- Effects
- hallucinatory brine
- Damage
- 2d8+16 bludgeoning plus hallucinatory brine
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 41
- Entry
- 5
- Spells
- Name
- control water
- Amount
- at will
- 6
- Spells
- Name
- spellwrack
- Amount
- 3
- 7
- Spells
- Name
- regenerate
- 8
- Spells
- Name
- lightning bolt
- 9
- Spells
- Name
- cone of cold
- Name
- spell immunity
- Constant
- 7
- Spells
- Name
- see invisibility
Abilities
- Mid
- Traits
- arcane
- aura
- transmutation
- Entries
- 30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who Cast a Spell||Casts a Spell must attempt a 37 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.
- Success
- The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.
- Failure
- If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.
- Critical Failure
- The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.
- Name
- Magic-Warping Aura
- Bot
- Traits
- arcane
- illusion
- mental
- Entries
- A creature hit by the vaspercham's Strike||Strikes or Mindwarping Tide must attempt a 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming confused for 1 round (1 minute on a critical failure).
- Name
- Hallucinatory Brine
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine.
- Name
- Mindwarping Tide
- Activity
- Number
- 2
- Unit
- action
- Entries
- The vaspercham makes four tentacle Strike||Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks.
- Name
- Whipping Tentacles
Background
Lore
No lore provided.