Monster Dossier

Vaspercham

Vaspercham is a fantasy monster entry from source B2.

Level 17

Traits

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Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    see invisibility

Languages

Languages
  • aklo

Skills

Arcana
33
Athletics
33
Deception
31
Intimidation
29
Sea lore
33

Ability Mods

Str
8
Dex
4
Con
6
Int
8
Wis
5
Cha
6

Defenses

Ac
41
Saving Throws
Fort
31
Ref
25
Will
32
Hp
  • Hp
    335
Weaknesses
  • Amount
    15
    Name
    fire
Resistances
  • Amount
    10
    Name
    cold
  • Amount
    10
    Name
    electricity

Speed

Walk
20
Swim
50

Attacks

  • Range
    Melee
    Name
    tentacle
    Attack
    33
    Traits
    • agile
    • magical
    • reach
    Effects
    • hallucinatory brine
    Damage
    3d10+16 bludgeoning plus hallucinatory brine
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    water blast
    Attack
    33
    Traits
    • brutal
    • magical
    • range increment
    • water
    Effects
    • hallucinatory brine
    Damage
    2d8+16 bludgeoning plus hallucinatory brine
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    41
    Entry
    5
    Spells
    • Name
      control water
      Amount
      at will
    6
    Spells
    • Name
      spellwrack
      Amount
      3
    7
    Spells
    • Name
      regenerate
    8
    Spells
    • Name
      lightning bolt
    9
    Spells
    • Name
      cone of cold
    • Name
      spell immunity
    Constant
    7
    Spells
    • Name
      see invisibility

Abilities

Mid
  • Traits
    • arcane
    • aura
    • transmutation
    Entries
    • 30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who Cast a Spell||Casts a Spell must attempt a 37 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.
      Success
      The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.
      Failure
      If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.
      Critical Failure
      The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.
    Name
    Magic-Warping Aura
Bot
  • Traits
    • arcane
    • illusion
    • mental
    Entries
    • A creature hit by the vaspercham's Strike||Strikes or Mindwarping Tide must attempt a 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming confused for 1 round (1 minute on a critical failure).
    Name
    Hallucinatory Brine
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine.
    Name
    Mindwarping Tide
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The vaspercham makes four tentacle Strike||Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks.
    Name
    Whipping Tentacles

Background

Lore

No lore provided.