Monster Dossier
Vanyver
Vanyver is a fantasy monster entry from source BotD.
Traits
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Rules & statistics
Monster Profile
Perception
26
Senses
- Name
- greater darkvision
- Name
- lifesense
- Range
- Unit
- feet
- Number
- 60
- Note
- page 213
Languages
Skills
- Acrobatics
- 23
- Arcana
- 23
- Athletics
- 27
- Negative energy plane lore
- 25
- Religion
- 24
- Shadow plane lore
- 25
- Stealth
- 25
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- 4
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 34
- Saving Throws
- Fort
- 29
- Ref
- 23
- Will
- 22
- Hp
- Hp
- 295
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
- Weaknesses
- Name
- good
- Amount
- 10
- Name
- silver
- Amount
- 10
- Resistances
- Name
- cold
- Amount
- 10
Speed
- Walk
- 25
- Fly
- 60
Attacks
- Range
- Melee
- Traits
- magical
- reach
- Name
- jaws
- Attack
- 27
- Damage
- 3d10+11 piercing plus 1d10 cold and Drain Magic
- Range
- Melee
- Traits
- magical
- reach
- Name
- talon
- Attack
- 27
- Damage
- 3d10+11 bludgeoning plus 1d10 cold and Grab
- Range
- Melee
- Traits
- agile
- magical
- reach
- Name
- wing
- Attack
- 27
- Damage
- 3d6+11 bludgeoning plus 1d10 cold
Spellcasting
- Tradition
- divine
- Type
- Innate
- DC
- 34
- Entry
- 0
- Level
- 7
- Spells
- Name
- detect magic
- 4
- Spells
- Name
- darkness
- Name
- see invisibility
- 6
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- harm
- Amount
- 3
- 7
- Spells
- Name
- plane shift
- Notes
- to Material Plane, Negative Energy Plane, or Shadow Plane only
Abilities
- Mid
- Name
- Entropy's Shadow
- Traits
- aura
- divine
- necromancy
- negative
- Entries
- 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 negative damage with a 30 basic Fortitude save. If it fails, it's also enfeebled||enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
- Name
- Sunlight Powerlessness
- Entries
- A vanyver caught in sunlight is stunned||stunned 2 and clumsy||clumsy 2.
- Name
- Catching Bite
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon
- Entries
- The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.
- Bot
- Name
- Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d10+5 piercing, 33
- Name
- Drain Magic
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect
- Entries
- The vanyver casts an innate dispel magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted.
- Name
- Snatch
- Entries
- The vanyver can Fly at half Speed while they have a creature grabbed or restrained in either or both of their talons, carrying that creature along with them.
Background
Lore
No lore provided.