Monster Dossier

Vanyver

Vanyver is a fantasy monster entry from source BotD.

Level 13

Traits

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Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    greater darkvision
  • Name
    lifesense
    Range
    Unit
    feet
    Number
    60
    Note
    page 213

Languages

Skills

Acrobatics
23
Arcana
23
Athletics
27
Negative energy plane lore
25
Religion
24
Shadow plane lore
25
Stealth
25

Ability Mods

Str
8
Dex
4
Con
6
Int
4
Wis
5
Cha
5

Defenses

Ac
34
Saving Throws
Fort
29
Ref
23
Will
22
Hp
  • Hp
    295
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Weaknesses
  • Name
    good
    Amount
    10
  • Name
    silver
    Amount
    10
Resistances
  • Name
    cold
    Amount
    10

Speed

Walk
25
Fly
60

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    jaws
    Attack
    27
    Damage
    3d10+11 piercing plus 1d10 cold and Drain Magic
  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    talon
    Attack
    27
    Damage
    3d10+11 bludgeoning plus 1d10 cold and Grab
  • Range
    Melee
    Traits
    • agile
    • magical
    • reach
    Name
    wing
    Attack
    27
    Damage
    3d6+11 bludgeoning plus 1d10 cold

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    34
    Entry
    0
    Level
    7
    Spells
    • Name
      detect magic
    4
    Spells
    • Name
      darkness
    • Name
      see invisibility
    6
    Spells
    • Name
      dispel magic
      Amount
      at will
    • Name
      harm
      Amount
      3
    7
    Spells
    • Name
      plane shift
      Notes
      • to Material Plane, Negative Energy Plane, or Shadow Plane only

Abilities

Mid
  • Name
    Entropy's Shadow
    Traits
    • aura
    • divine
    • necromancy
    • negative
    Entries
    • 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 negative damage with a 30 basic Fortitude save. If it fails, it's also enfeebled||enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
  • Name
    Sunlight Powerlessness
    Entries
    • A vanyver caught in sunlight is stunned||stunned 2 and clumsy||clumsy 2.
  • Name
    Catching Bite
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon
    Entries
    • The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.
Bot
  • Name
    Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 3d10+5 piercing, 33
  • Name
    Drain Magic
    Activity
    Number
    1
    Unit
    action
    Requirements
    The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect
    Entries
    • The vanyver casts an innate dispel magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted.
  • Name
    Snatch
    Entries
    • The vanyver can Fly at half Speed while they have a creature grabbed or restrained in either or both of their talons, carrying that creature along with them.

Background

Lore

No lore provided.