Monster Dossier

Vanth

Vanth is a fantasy monster entry from source B2.

Level 7

Traits

nmediummonitorpsychopomp

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian

Skills

Acrobatics
17
Athletics
17
Intimidation
15
Occultism
13
Religion
13
Stealth
17
Vreitaistian lore
15

Ability Mods

Str
6
Dex
4
Con
2
Int
2
Wis
4
Cha
2

Items

  • +1 scythe

Defenses

Ac
27
Saving Throws
Fort
15
Ref
13
Will
17
Hp
  • Hp
    105
Immunities
  • death effects
  • disease
Resistances
  • Amount
    10
    Name
    negative
  • Amount
    10
    Name
    poison

Speed

Walk
25
Fly
40

Attacks

  • Range
    Melee
    Name
    scythe
    Attack
    18
    Traits
    • deadly
    • magical
    • trip
    Effects
    • spirit touch
    Damage
    1d10+8 slashing plus spirit touch
    Types
    • slashing
  • Range
    Melee
    Name
    jaws
    Attack
    17
    Traits
    • agile
    Effects
    • spirit touch
    Damage
    1d6+8 slashing plus spirit touch
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    22
    Entry
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    3
    Spells
    • Name
      locate
      Amount
      3
    • Name
      searing light
      Amount
      3
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door

Abilities

Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 20 feet, 22
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Traits
    • divine
    • evocation
    Entries
    • A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
    Name
    Infuse Weapon
  • Entries
    • A vanth's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.
    Name
    Spirit Touch
  • Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • divine
    • enchantment
    • misfortune
    Frequency
    Unit
    day
    Number
    3
    Entries
    • The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a 25 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.
      Success
      The target feels a momentary shudder of doom and is stupefied 1 for 1 minute by the distracting sensation.
      Failure
      The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4.
      Critical Failure
      As failure, but the effect is permanent.
    Name
    Vanth's Curse

Background

Lore

No lore provided.