Monster Dossier
Vanth
Vanth is a fantasy monster entry from source B2.
Traits
nmediummonitorpsychopomp
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 60
Languages
- Languages
- abyssal
- celestial
- infernal
- requian
Skills
- Acrobatics
- 17
- Athletics
- 17
- Intimidation
- 15
- Occultism
- 13
- Religion
- 13
- Stealth
- 17
- Vreitaistian lore
- 15
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 2
- Int
- 2
- Wis
- 4
- Cha
- 2
Items
- +1 scythe
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 15
- Ref
- 13
- Will
- 17
- Hp
- Hp
- 105
- Immunities
- death effects
- disease
- Resistances
- Amount
- 10
- Name
- negative
- Amount
- 10
- Name
- poison
Speed
- Walk
- 25
- Fly
- 40
Attacks
- Range
- Melee
- Name
- scythe
- Attack
- 18
- Traits
- deadly
- magical
- trip
- Effects
- spirit touch
- Damage
- 1d10+8 slashing plus spirit touch
- Types
- slashing
- Range
- Melee
- Name
- jaws
- Attack
- 17
- Traits
- agile
- Effects
- spirit touch
- Damage
- 1d6+8 slashing plus spirit touch
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 22
- Entry
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 3
- Spells
- Name
- locate
- Amount
- 3
- Name
- searing light
- Amount
- 3
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 20 feet, 22
- Name
- Frightful Presence
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Traits
- divine
- evocation
- Entries
- A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
- Name
- Infuse Weapon
- Entries
- A vanth's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.
- Name
- Spirit Touch
- Activity
- Number
- 2
- Unit
- action
- Traits
- curse
- divine
- enchantment
- misfortune
- Frequency
- Unit
- day
- Number
- 3
- Entries
- The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a 25 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.
- Success
- The target feels a momentary shudder of doom and is stupefied 1 for 1 minute by the distracting sensation.
- Failure
- The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4.
- Critical Failure
- As failure, but the effect is permanent.
- Name
- Vanth's Curse
Background
Lore
No lore provided.