Monster Dossier
Vanara Disciple
Vanara Disciple is a fantasy monster entry from source B3.
Traits
uncommonlgmediumhumanoidvanara
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- low-light vision
Languages
- Languages
- common
- sylvan
- vanara
Skills
- Acrobatics
- 7
- Athletics
- 4
- Stealth
- 7
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 0
- Int
- 1
- Wis
- 3
- Cha
- 0
Items
- bo staff
- javelins (3)
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 5
- Ref
- 9
- Will
- 8
- Hp
- Hp
- 16
Speed
- Walk
- 25
- Climb
- 15
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 7
- Traits
- agile
- finesse
- nonlethal
- unarmed
- Damage
- 1d6+1 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- bo staff
- Attack
- 4
- Traits
- parry
- reach
- trip
- Damage
- 1d8+1 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- javelin
- Attack
- 7
- Traits
- thrown
- Damage
- 1d6+1 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 13
- Entry
- 1
- Spells
- Name
- pest form
- Notes
- monkey only
Abilities
- Top
- Entries
- The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.
- Name
- Prehensile Tail
- Bot
- Activity
- Number
- 1
- Unit
- action
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The vanara disciple makes two unarmed Strike||Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
- Name
- Flurry of Blows
- Activity
- Number
- 2
- Unit
- action
- Requirements
- The vanara disciple is prone
- Entries
- The vanara Stand||Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.
- Name
- Spring Up
Background
Lore
No lore provided.