Monster Dossier

Vampiric Mist

Vampiric Mist is a fantasy monster entry from source B2.

Level 3

Traits

nemediumaberration

Rules & statistics

Monster Profile

Perception

9

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    sense blood
    Range
    60

Languages

Languages
  • aklo

Skills

Acrobatics
10
Stealth
10

Ability Mods

Str
-5
Dex
5
Con
3
Int
-1
Wis
2
Cha
0

Defenses

Ac
18
Saving Throws
Fort
8
Ref
12
Will
9
Hp
  • Hp
    35
Immunities
  • precision
Weaknesses
  • Amount
    5
    Name
    fire

Speed

Fly
40

Attacks

  • Range
    Melee
    Name
    misty tendril
    Attack
    10
    Traits
    • agile
    • finesse
    Effects
    • blood siphon
    Damage
    2d6 slashing damage plus 1d6 persistent damage||persistent bleed damage and blood siphon
    Types
    • persistent
    • slashing

Abilities

Top
  • Entries
    • A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it.
    Name
    Misty Form
  • Entries
    • A vampiric mist can sense creatures that have blood within 60 feet.
    • It can sense exposed blood within a mile.
    Name
    Sense Blood
Bot
  • Entries
    • When a vampiric mist damages a creature with a misty tendril Strike, the creature must attempt a 20 Fortitude save. If the Strike was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw.
    • Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is drained 1, and the vampiric mist gains 5 temporary Hit Points.
      Critical Failure
      The creature is drained 2. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is quickened. It can use its extra action only to Strike.
    Name
    Blood Siphon

Background

Lore

No lore provided.