Monster Dossier

Vabeis

Male frost goblin wrestler

Level 20

Traits

uniquelemediumgoblinhumanoid

Rules & statistics

Monster Profile

Perception

33

Senses

  • Name
    darkvision

Languages

Languages
  • goblin
  • morouvaem
  • moriakrik
  • gikhagrorn

Skills

Acrobatics
32
Athletics
41
Intimidation
34
Survival
32
Warfare lore
32

Ability Mods

Str
7
Dex
4
Con
5
Int
2
Wis
3
Cha
1

Items

  • +3 major striking gauntlet
  • +3 major striking halfling sling staff (20 bullets and 5 greater explosive bullets)
  • +3 greater resilient studded leather

Defenses

Ac
44
Saving Throws
Fort
36
Ref
33
Will
30
Abilities
  • +3 status to all saves vs. evocation
Hp
  • Hp
    460

Speed

Walk
25
Fly
60

Attacks

  • Range
    Melee
    Name
    gauntlet
    Attack
    40
    Traits
    • agile
    • free-hand
    • magical
    Effects
    • Improved Grab
    Damage
    4d4+21 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • When a creature triggers Vabeis's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.
    Name
    Attack of Opportunity
Bot
  • Activity
    Number
    1
    Unit
    action
    Requirements
    Vabeis is grabbing a creature
    Entries
    • Vabeis throws his foe against the ground. The grabbed creature takes 12d6 bludgeoning damage (43 basic Fortitude save) and is knocked prone. The creature is no longer grabbed.
    Name
    Body Slam
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 7d4+5 bludgeoning, 43
    Name
    Constrict
  • Activity
    Number
    2
    Unit
    action
    Entries
    • Vabeis leaps from the ground and attempts to grab a foe while he soars. He makes a Leap, High Jump, or Long Jump. His maximum distance is 100 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Vabeis can attempt an Athletics check to Grapple at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Vabeis takes no falling damage when using this ability, but the grabbed creature takes the appropriate amount of falling damage as if it had fallen the distance moved. Vabeis can spend three actions to use this ability instead of two; if he does, he can use Plummeting Fall to add 12d6 bludgeoning damage to the falling damage dealt to the grabbed creature, and the creature is knocked prone.
    Name
    Major Leaping Catch
  • Activity
    Number
    1
    Unit
    action
    Traits
    • certain kill
    Requirements
    Vabeis has a creature grabbed and the creature is airborne
    Frequency
    Unit
    round
    Number
    1
    Entries
    • Vabeis spins and increases the force of gravity, sending him and the creature to the ground. The target takes 12d6 bludgeoning damage from the fall and is knocked prone; Vabeis is unharmed.
    Name
    Plummeting Fall
  • Entries
    • Vabeis can attempt to Disarm, Grapple, Shove, or Trip creatures, regardless of their size.
    Name
    Titan Wrestler
  • Activity
    Number
    3
    Unit
    action
    Requirements
    Vabeis has a creature grabbed
    Frequency
    Unit
    round
    Number
    1
    Entries
    • Vabeis spins the creature he's holding, smashing it against any creatures within his reach, then throws the creature aside. Vabeis attempts an Athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is no longer grabbed after this activity.
    • Type
      successDegree
      Entries
      Critical Success
      Vabeis tosses his foe mightily. The grabbed creature is thrown into a space within 20 feet, takes 16d6 bludgeoning damage, and falls prone. All creatures adjacent to Vabeis take the same amount of bludgeoning damage (43 basic Reflex save).
      Success
      As critical success, except the grabbed creature is thrown into a space within 10 feet, and creatures take 12d6 bludgeoning damage.
      Failure
      Vabeis tosses his foe aside. The grabbed creature falls prone.
      Critical Failure
      Vabeis loses hold of his foe.
    Name
    Whirlwind Toss

Background

Lore

No lore provided.