Monster Dossier
Umonlee
Umonlee is a fantasy monster entry from source B2.
Traits
uncommonnhugeamphibiousbeastcold
Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 80
Languages
- Languages
- aklo
Skills
- Athletics
- 31
- Stealth
- 24
Ability Mods
- Str
- 8
- Dex
- 3
- Con
- 7
- Int
- -3
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 28
- Ref
- 26
- Will
- 23
- Hp
- Hp
- 320
- Immunities
- cold
- Weaknesses
- Amount
- 15
- Name
- fire
Speed
- Walk
- 50
- Burrow
- 25
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 31
- Traits
- reach
- Damage
- 3d6+16 piercing plus 3d6 cold
- Types
- cold
- piercing
- Range
- Melee
- Name
- pincers
- Attack
- 31
- Traits
- agile
- reach
- Effects
- Improved Grab
- Damage
- 3d8+16 slashing plus Improved Grab
- Types
- slashing
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- cold
- evocation
- incapacitation
- primal
- Entries
- The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (38 Reflex save). The umonlee can't use Freezing Breath again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage and is slowed 1 for 1 round.
- Failure
- The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it's immobilized as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to Escape (36) or deal 30 damage to the ice, which has weakness 10 to fire.
- Critical Failure
- As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break.
- Name
- Freezing Breath
- Activity
- Number
- 1
- Unit
- action
- Entries
- 2d10+8 bludgeoning, 36
- Name
- Greater Constrict
Background
Lore
No lore provided.