Monster Dossier

Tzitzimitl

Tzitzimitl is a fantasy monster entry from source B3.

Level 19

Traits

uncommonnegargantuanelectricityundead

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • aklo
  • celestial
  • common

Skills

Acrobatics
33
Arcana
37
Athletics
33
Nature
37
Occultism
37
Religion
40

Ability Mods

Str
10
Dex
8
Con
6
Int
5
Wis
7
Cha
8

Defenses

Ac
43
Saving Throws
Fort
29
Ref
32
Will
35
Hp
  • Hp
    390
    Abilities
    • fast healing 15
    • negative healing|b2
Immunities
  • cold
  • death effects
  • disease
  • electricity
  • negative
  • paralyzed
  • poison
  • precision
  • unconscious
Weaknesses
  • Amount
    15
    Name
    good
Resistances
  • Amount
    15
    Name
    cold
  • Amount
    15
    Name
    fire
  • Amount
    15
    Name
    physical
    Note
    except bludgeoning

Speed

Walk
50
Fly
60

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    34
    Traits
    • agile
    • magical
    • reach
    Effects
    • drain life
    Damage
    4d12+10 slashing plus 3d8 electricity and drain life
    Types
    • electricity
    • slashing
  • Range
    Ranged
    Name
    eye beam
    Attack
    34
    Traits
    • range
    Damage
    4d12 electricity plus 10d6 force
    Types
    • electricity
    • force

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    38
    Entry
    0
    Level
    9
    Spells
    • Name
      detect magic
    3
    Spells
    • Name
      haste
      Amount
      3
    4
    Spells
    • Name
      darkness
      Amount
      3
    5
    Spells
    • Name
      Abyssal plague
    7
    Spells
    • Name
      eclipse burst
    • Name
      teleport
      Amount
      3
    9
    Spells
    • Name
      darkness
      Amount
      3
    • Name
      teleport
    • Name
      wail of the banshee
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • divine
    • negative
    Trigger
    A creature uses an ability or spell with the positive trait within 120 feet of the tzitzimitl
    Entries
    • The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the positive trait and gain the negative trait, and changing all instances of positive energy or healing in the ability's description to negative energy.
    Name
    Light to Dark
Bot
  • Entries
    • When a tzitzimitl's claw Strike deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a 41 Fortitude save or become drained 2.
    • Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • occult
    Entries
    • The tzitzimitl casts darkness and drains the heat and warmth from the darkness spell's area, and each creature within the spell's area must attempt a 41 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature takes 4d8 cold damage.
      Success
      The creature takes 8d8 cold damage and is slowed 1 for 1 round.
      Failure
      The creature takes 16d8 cold damage and is slowed 1 for 1 minute.
      Critical Failure
      The creature takes 16d8 cold damage, is slowed 2 for 1 minute, and is doomed 1.
    Name
    Eclipse

Background

Lore

No lore provided.