Monster Dossier

Tumblak

Tumblak is a fantasy monster entry from source NGD.

Level 18

Traits

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Rules & statistics

Monster Profile

Perception

33

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100 feet

Skills

Athletics
35
Deception
31
Grave lore
28
Intimidation
35
Religion
29
Stealth
31

Ability Mods

Str
9
Dex
5
Con
6
Int
2
Wis
5
Cha
9

Defenses

Ac
42
Saving Throws
Fort
33
Ref
28
Will
31
Hp
  • Hp
    305
Immunities
  • disease
  • fear
  • poison
  • precision
Weaknesses
  • Name
    good
    Amount
    15
Resistances
  • Name
    physical
    Amount
    15
    Note
    except force or ghost touch; double resistance vs. non-magical

Speed

Fly
40

Attacks

  • Range
    Melee
    Traits
    • magical
    • reach
    Name
    fist
    Attack
    35
    Damage
    3d12+17 bludgeoning plus 2d6 evil and Stoutaern Echoes

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    40
    Entry
    0
    Level
    9
    Spells
    • Name
      detect magic
    9
    Spells
    • Name
      dispel magic
    • Name
      earthbind
      Amount
      at will
    • Name
      fear
      Amount
      at will
    • Name
      mask of terror
      Amount
      at will
      Notes
      • self only
    • Name
      nightmare
      Amount
      at will
    Constant
    9
    Spells
    • Name
      true seeing

Abilities

Top
  • Name
    Easy to Call
    Entries
    • As chakanaj.
  • Name
    Focused Force
    Entries
    • Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak.
Mid
  • Name
    Gasping Aura
    Traits
    • air
    • aura
    • divine
    • transmutation
    Entries
    • 100 feet.
    • Creatures within the aura must succeed at a 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait.
  • Name
    No
    Entries
    • Breath Tumblaks don't need to breathe.
Bot
  • Name
    Claustrophobic Nightmares
    Traits
    • curse
    • divine
    • enchantment
    • mental
    Entries
    • A creature fatigued by the tumblak's nightmare spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the fatigued condition through a means other than a full night's rest must succeed on a 44 counteract check or the fatigued condition isn't removed. When the fatigued creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Stoutaern Echoes.
  • Name
    Stoutaern Echoes
    Traits
    • divine
    • emotion
    • enchantment
    • incapacitation
    • mental
    Entries
    • A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a 44 Will save or feel itself confined on all sides. The creature is immobilized and flat-footed until it Escapes (44).
  • Name
    Skip Between
    Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • divine
    • teleportation
    Entries
    • As chakanaj.

Background

Lore

No lore provided.