Monster Dossier

Troll

Troll Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with t...

Level 5

Traits

celargegianttroll

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Skills

Athletics
12
Intimidation
12

Ability Mods

Str
5
Dex
2
Con
6
Int
-2
Wis
0
Cha
-2

Defenses

Ac
20
Saving Throws
Fort
17
Ref
11
Will
7
Hp
  • Hp
    115
    Abilities
    • regeneration 20 (deactivated by acid or fire)
Weaknesses
  • Amount
    10
    Name
    fire

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    14
    Traits
    • reach
    Damage
    2d10 + 5 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    14
    Traits
    • agile
    • reach
    Damage
    2d8 + 5 slashing
    Types
    • slashing

Abilities

Mid
  • Name
    Regeneration
    Entries
    • The troll regains 20 Hit Points at the start of their turn unless they've taken acid or fire damage since their last turn. The troll can't die unless their regeneration is deactivated when they're reduced to 0 HP.
Bot
  • Name
    Rend
    Activity
    Number
    1
    Unit
    action
    Entries
    • If the troll succeeds at two claw Strike||Strikes against the same creature in the same turn, they can use this ability to automatically deal claw Strike damage to that creature.

Background

Lore

Troll

Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. A troll's endless hunger drives them to consume all variety of living creatures, and this ravenous eating fuels a troll's legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security.