Monster Dossier
Triumph Siktempora
Triumph Siktempora is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
24
Senses
- Name
- darkvision
Languages
- Languages
- aklo (can't speak any language)
- Abilities
- telepathy 200 feet (page 308)
Skills
- Acrobatics
- 24
- Athletics
- 30
- Diplomacy
- 23
- Intimidation
- 27
- Medicine
- 22
- Performance
- 25
- Dimension of time lore
- 24
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 5
- Int
- 4
- Wis
- 4
- Cha
- 5
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 25
- Ref
- 24
- Will
- 26
- Hp
- Hp
- 190
- Abilities
- regeneration 40 (deactivated by chaos
- mental
- or orichalcum
- Immunities
- poison
- disease
- emotion
Speed
- Abilities
- air walk
- Walk
- 60
Attacks
- Range
- Melee
- Name
- glorious fist
- Attack
- 30
- Damage
- 3d12+16 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 32
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 7
- Spells
- Name
- blink
- Constant
- 7
- Spells
- Name
- air walk
Abilities
- Top
- Entries
- A siktempora can always roll Dimension.
- Name
- Temporal Sense
- Mid
- Traits
- aura
- divination
- occult
- Entries
- 50 feet. A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a 34 Will save or become slowed 1 for 1 round (slowed 2 on a critical failure).
- Name
- Cheaters Never Prosper
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within the triumph siktempora's reach uses an action that would restore Hit Points
- Entries
- The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action.
- Name
- Clinch Victory
- Activity
- Number
- 1
- Unit
- free
- Entries
- The misery siktempora Stride||Strides once and makes a claw Strike, in either order.
- Name
- Uncanny Pounce
- Trigger
- The misery siktempora rolls Dimension of Lore||Time Lore for initiative
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to Demoralize that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as Grapple or Disarm) against the target.
- Name
- Vie for Victory
- Activity
- Number
- 2
- Unit
- action
- Traits
- emotion
- enchantment
- mental
- occult
- Entries
- The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn.
- Name
- Winning Smile
Background
Lore
No lore provided.