Monster Dossier
Treidriamorund Golem
Treidriamorund Golem is a fantasy monster entry from source LOIL.
Traits
rarengargantuanconstructgolemmindless
Rules & statistics
Monster Profile
Perception
36
Senses
- Name
- darkvision
- Name
- defender's link
- Name
- lifesense
- Range
- Unit
- feet
- Number
- 120
Skills
- Athletics
- 38
Ability Mods
- Str
- 10
- Dex
- 8
- Con
- 7
- Int
- -5
- Wis
- 8
- Cha
- -5
Items
- +3 greater striking bastard sword
Defenses
- Ac
- 47
- Saving Throws
- Fort
- 35
- Ref
- 32
- Will
- 32
- Hp
- Hp
- 325
- Immunities
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Name
- physical
- Amount
- 20
- Note
- except adamantine
Speed
- Walk
- 50
Attacks
- Range
- Melee
- Traits
- magical
- two-handed d12
- Name
- bastard sword
- Attack
- 39
- Damage
- 3d8+18 slashing
- Range
- Ranged
- Traits
- magical
- range 120 feet
- Name
- eye beam
- Attack
- 36
- Damage
- 4d8 fire plus 4d8 energy (see Twin Defenders)
Abilities
- Top
- Name
- Defender's Link Each
- Entries
- Treidriamorund golem automatically knows the Hit Points, conditions, afflictions, and location of the other.
- Mid
- Name
- Golem
- Entries
- Antimagic harmed by sonic (9d10, 3d10 from area or persistent damage); healed by fire (area 3d10 HP); slowed by cold
- Name
- Paired Reconstruction
- Entries
- When reduced to 0 HP, the Treidriamorund golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.
- Name
- Vulnerable to Banishment
- Entries
- Casting a banishment spell on a Treidriamorund golem disrupts its connection to the Crux of Falutruneth. If targeted by such a spell, the golem is enfeebled||enfeebled 1 and slowed||slowed 1 for 1d4 rounds.
- Bot
- Name
- Ziadaetou Beam
- Activity
- Number
- 2
- Unit
- action
- Traits
- arcane
- evocation
- Entries
- The Treidriamorund golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing 10d6 fire damage and 10d6 energy damage (see Twin Defenders) to creatures in a 120-foot line (42 basic Reflex save). The Treidriamorund golem can't use Ziadaetou Beam for 1d4 rounds.
- Name
- Twin Defenders
- Entries
- The Treidriamorund golems were created by Falutruneth as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Ziadaetou Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Ziadaetou Beam abilities deal acid and fire damage.
Background
Lore
No lore provided.