Monster Dossier
Tree Fisher
Tree Fisher is a fantasy monster entry from source GW1.
Traits
uncommonnmediumanimal
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- low-light vision
Skills
- Athletics
- 12
- Stealth
- 11
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 3
- Int
- -5
- Wis
- 1
- Cha
- -3
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 10
- Ref
- 10
- Will
- 8
- Hp
- Hp
- 45
Speed
- Walk
- 15
- Climb
- 15
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 11
- Damage
- 2d6+5 slashing
- Range
- Ranged
- Traits
- range 60 feet
- Name
- harpoon
- Attack
- 12
- Damage
- 2d6+5 piercing plus barbed filament
Abilities
- Name
- Barbed Filament
- Entries
- A creature hit by the tree fisher's barbed filament is grabbed. The tree fisher can move while it has a creature grabbed with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature grabbed by the filament at the beginning of its turn takes 5 bleed damage.
- The tree fisher can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn't deal any damage to the tree fisher itself. The filament has AC 17, and its Escape DC is 19. The tree fisher has only one harpoon; if the filament is severed, the tree fisher loses this ability and its ranged attack for 1 week as it fashions a new harpoon.
Background
Lore
No lore provided.